Usage:
Water.WaterShallowAlpha
number
Argument values:
argument 1: | range is 0 to 3.95; most commonly 0.5, 1 |
Description: This defines the amount of alpha transparency applied to the water. The lower the number, the more opaque the water becomes; the higher the number, the more transparent. This command is used in conjunction with the WaterAlphaDepth command to set the transparency (or lack of it) at the water's edge.
Related properties: WaterAlphaDepth
This property is not a part of any defined type of object.
Used in a total of 27 .con files: Init.con
Parent directory of these .con files: Bf1942/Levels
Example: (from Bf1942/Levels/Battle_of_the_Bulge/Init.con)
rem
rem *** Shader Default Color ***
rem
ShaderManager.SetDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
Water.SpecularEnable 1
Water.TexLayer1 texture/water07
Water.TexLayer2 texture/water08
Water.NormalMap texture/normalMap02
Water.ScrollDirectionNormalmap 1/1
Water.ScrollDirection1 1/0
Water.ScrollDirection2 0/1
Water.SpecularColor 0.7/0.7/0.7
Water.ScrollLayer1 0.03
Water.ScrollLayer2 0.03
Water.ScrollNormalmap 0.01
Water.SpecularStreakFactor 0.001
Water.TileLayer1 0.5
Water.TileLayer2 0.5
Water.TileNormalmap 0.5
Water.LightDirection -0.3/0.5/-0.65
Water.Color 0.65/0.6/0.57
Water.WaterAlphaDepth 0
Water.WaterShallowAlpha 1
Water.DeepColor 0.3
Go to the Water properties list page, Water page, All Properties list, or Main scripting page.