Usage:
ObjectTemplate.AmmoBarPosX
number
Argument values:
argument 1: | range is -296 to 0; most commonly -187 |
Description: This property is used exclusively in Battlefield Vietnam. Equivalent to SetAmmoBarPosX.
Related properties: AmmoBar, AmmoBarFill, AmmoBarPosY, AmmoBarSize, AmmoBarTextPosX, AmmoBarTextPosY, CrossHairType, GUIIndex
Used in object types (and how often in each type): HandFireArms (36%)
Used in a total of 34 .con files: Objects.con
Parent directory of these .con files: vietnamObjects/HandWeapons
Example: (from vietnamObjects/HandWeapons/DPM/Objects.con)
ObjectTemplate.Create HandFireArms DPM
ObjectTemplate.NetworkableInfo HandFireArmsInfo
ObjectTemplate.ProjectileTemplate Ak47Projectile
rem ObjectTemplate.setTracerTemplate Tracer_Projectile CRD_UNIFORM/2/4/0
ObjectTemplate.ProjectilePosition 0/0/0
ObjectTemplate.HasDynamicShadow 1
ObjectTemplate.MagSize 47
ObjectTemplate.NumOfMag 3
ObjectTemplate.MagType 0
ObjectTemplate.Reloadtime 4.3
ObjectTemplate.RoundOfFire 10
ObjectTemplate.AiTemplate multishotAI
ObjectTemplate.ZoomFov 0.6
ObjectTemplate.AltFireOnce 1
ObjectTemplate.SoldierZoomFov 0.6
ObjectTemplate.SoldierZoomPosition -0.05/0.02/0.06
ObjectTemplate.SoldierCameraPosition -0.01/-0.04/0.09
ObjectTemplate.AddRootSpeed 0
ObjectTemplate.AmmoType 1
ObjectTemplate.GUIIndex 3
ObjectTemplate.SetHudAmmoType ATAmmoBar
rem objectTemplate.ammoBar "Ingame/Magbar_Sg44_empty_32x64.tga"
rem objectTemplate.ammoBarFill "Ingame/Magbar_Sg44_full_32x64.tga"
rem objectTemplate.ammoBarSize 64
ObjectTemplate.AmmoBar "Menu/hud/Ammo_Meter_Box.tga"
ObjectTemplate.AmmoBarFill "Menu/hud/Ammo_Meter_Box_full.tga"
ObjectTemplate.AmmoBarSize 58
ObjectTemplate.AmmoBarPosX -187
ObjectTemplate.AmmoBarPosY 36
ObjectTemplate.AmmoBarTextPosX 52
ObjectTemplate.AmmoBarTextPosY -1
ObjectTemplate.CrossHairType CHTCrossHair
rem ObjectTemplate.autoReload 1
Rem *** Deviation Begin *****
rem ** FireDev harge large a reticule/how quickly it expands/how quickly it returns
rem ** setDevMod(float devModStand, float devModCrouch, float devModLie, float devModZoomedFactor)
rem ** Mindev sets the size of the reticule/deviation of bullets
rem ** Turndev setTurnDev(float max, float addPitch, float addYaw, float sub)
rem ** SpeedDev setSpeedDev(float max, float addForward, float addStrafe, float sub)
rem ** MiscDev setMiscDev(float max, float addJump, float sub)
ObjectTemplate.Velocity 1000
ObjectTemplate.SetRecoilForceUp CRD_UNIFORM/0.28/0.32/0
ObjectTemplate.SetRecoilForceLeftRight CRD_UNIFORM/-0.2/0.2/0
ObjectTemplate.SetHasRecoilForce 1
ObjectTemplate.SetGoBackOnRecoil 0
ObjectTemplate.SetFireDev 3.0 0.25 0.03
ObjectTemplate.SetDevMod 1.0 0.85 0.5 0.0
ObjectTemplate.SetMinDev 0.85
ObjectTemplate.SetTurnDev 1.5 0.2 0.2 0.175
ObjectTemplate.SetSpeedDev 1.8 0.2 0.2 0.1
ObjectTemplate.SetMiscDev 4.5 2.5 0.1
Rem *** Deviation End *****
ObjectTemplate.FireInCameraDof 1
ObjectTemplate.LoadSoundScript Sounds/DPM.ssc
ObjectTemplate.CreateSkeleton animations/DPM.ske
ObjectTemplate.UseSkeletonPartAsMain base
ObjectTemplate.AddTemplate DPMLod
ObjectTemplate.AddTemplate e_MuzzDPM
rem ObjectTemplate.inputId -1
rem ObjectTemplate.startOnEffects 0
ObjectTemplate.SetPosition 0/0.01/0.65
ObjectTemplate.SetRotation 0/0/0
ObjectTemplate.AddTemplate e_Shell9mm
rem ObjectTemplate.inputId -1
rem ObjectTemplate.startOnEffects 0
ObjectTemplate.SetPosition 0/0.05/0.41
ObjectTemplate.SetRotation 0/0/0
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.