Usage:
ObjectTemplate.GUIIndex
number
Argument values:
argument 1: | range is 1 to 115; most commonly 29 |
Description: The GUIIndex refers to menu items within the menu files. It specifies what icon is displayed when a soldier is occupying a particular vehicle position.
Used in object types (and how often in each type): FireArms (4%), HandFireArms (99%), PlayerControlObject (99%)
Used in a total of 238 .con files: Objects.con, Weapons.con
Parent directories of these .con files: objects/Vehicles, objects/Stationary_Weapons, objects/Objectives, objects/HandWeapons, Bf1942/Levels
Example: (from objects/Vehicles/Sea/Hatsuzuki/Objects.con)
rem *** Hatsuzuki ***
ObjectTemplate.Create PlayerControlObject Hatsuzuki
ObjectTemplate.SetNetworkableInfo HatsuzukiBodyInfo
ObjectTemplate.SaveInSeparateFile 1
ObjectTemplate.HasMobilePhysics 1
ObjectTemplate.Drag 0.92
ObjectTemplate.Mass 2500000
ObjectTemplate.HasCollisionPhysics 1
ObjectTemplate.HasResponsePhysics 1
ObjectTemplate.HasArmor 1
ObjectTemplate.Hitpoints 300
ObjectTemplate.Maxhitpoints 300
ObjectTemplate.Material 55
ObjectTemplate.CriticalDamage 50
ObjectTemplate.HpLostWhileCriticalDamage 10
ObjectTemplate.ExplosionForceMod 8
ObjectTemplate.DontClearTeamOnExit 1
ObjectTemplate.AddArmorEffect 200 em_ExFumePOW 0/20/-1
ObjectTemplate.AddArmorEffect 200 em_ExFumePOW 0/20/-1
ObjectTemplate.AddArmorEffect 150 e_HatsuzukiDamage 0/0/0
ObjectTemplate.AddArmorEffect 150 e_HatsuzukiDamage 0/0/0
ObjectTemplate.AddArmorEffect 100 e_waterBoatSink 0/10/0
ObjectTemplate.AddArmorEffect 100 e_HatsuzukiDamage 0/0/0
ObjectTemplate.AddArmorEffect 100 e_HatsuzukiDamage 0/0/0
ObjectTemplate.AddArmorEffect 50 e_HatsuzukiDamage 0/0/0
ObjectTemplate.AddArmorEffect 50 e_waterBoatSink 0/10/0
ObjectTemplate.AddArmorEffect 50 e_waterBoatSinkEf 0/2/-5
ObjectTemplate.AddArmorEffect 50 e_waterBoatSinkEf 0/2/32
ObjectTemplate.AddArmorEffect 50 e_waterBoatSinkEf 0/2/-35
ObjectTemplate.AiTemplate HatsuzukiAI
rem -------------------------------------
ObjectTemplate.AddTemplate lodHatsuzuki
ObjectTemplate.AddTemplate HatsuzukiFloater
ObjectTemplate.SetPosition -1.999/9.5/50
ObjectTemplate.AddTemplate HatsuzukiFloater
ObjectTemplate.SetPosition 2/9.5/50
ObjectTemplate.AddTemplate HatsuzukiFloater
ObjectTemplate.SetPosition -4.999/9.5/17
ObjectTemplate.AddTemplate HatsuzukiFloater
ObjectTemplate.SetPosition 5/9.5/17
ObjectTemplate.AddTemplate HatsuzukiFloater
ObjectTemplate.SetPosition -4.999/9.5/-16.999
ObjectTemplate.AddTemplate HatsuzukiFloater
ObjectTemplate.SetPosition 5/9.5/-16.999
ObjectTemplate.AddTemplate HatsuzukiFloater
ObjectTemplate.SetPosition -1.999/9.5/-49.999
ObjectTemplate.AddTemplate HatsuzukiFloater
ObjectTemplate.SetPosition 2/9.5/-49.999
ObjectTemplate.AddTemplate HatsuzukiDriverSoldierSpawn
ObjectTemplate.SetPosition 0/12/26
ObjectTemplate.AddTemplate HatsuzukiSoldierSpawn
ObjectTemplate.SetPosition 4/9.4/-57
ObjectTemplate.AddTemplate HatsuzukiSoldierSpawn
ObjectTemplate.SetPosition -4/9.4/-57
ObjectTemplate.AddTemplate HatsuzukiDaihatsuSpawner
ObjectTemplate.SetPosition -7.7/8.55/-56.25
ObjectTemplate.SetRotation -3/0/0
ObjectTemplate.AddTemplate HatsuzukiDaihatsuSpawner
ObjectTemplate.SetPosition 7.7/8.55/-56.25
ObjectTemplate.SetRotation 3/0/0
rem -------------------------------------
ObjectTemplate.SetPcoId 0
ObjectTemplate.AddPcoPosId 1
ObjectTemplate.SonarPos 1
ObjectTemplate.SetSoldierExitLocation 0/12/26 0/0/0
ObjectTemplate.GUIIndex 91
ObjectTemplate.SetVehicleIcon "Vehicle/Icon_hatsuzuki.tga"
ObjectTemplate.SetVehicleIconPos 85/90
ObjectTemplate.SetNumberOfWeaponIcons 2
ObjectTemplate.SetPrimaryAmmoIcon "Ammo/Icon_cannon.tga"
ObjectTemplate.SetPrimaryAmmoBar ABReloadBarOnly
ObjectTemplate.SetSecondaryAmmoIcon "Ammo/Icon_depthcharge.tga"
ObjectTemplate.SetSecondaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.SetCrossHairType CHTIcon
ObjectTemplate.SetVehicleCategory VCSea
ObjectTemplate.SetVehicleType VTDestroyer
ObjectTemplate.SetToolTipType TTDestroyer
ObjectTemplate.SetMinimapIcon "Minimap/minimap_icon_destoyer_32x32.tga"
ObjectTemplate.SetMinimapIconSize 32
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.