RegulatePitch Property [Vietnam]

Usage:
   ObjectTemplate.RegulatePitch x/y

Argument values:

argument 1:    -0.07/0.5, -0.09/0.5; most commonly -0.09/0.5

Description: This property is used exclusively in Battlefield Vietnam.

Related properties: AddArmorEffect, AddTemplate, AiTemplate, DamageFromWater, GUIIndex, HpLostWhileCriticalDamage, HpLostWhileDamageFromWater, HpLostWhileUpSideDown, MaxVertRegAngle, NoVertRegAngle, RegulatePitchInput, RegulateRoll, RegulateRollInput, RegulateVerticalPos, RegulateVerticalPosInput, RegulateYaw, RegulateYawInput

Used in object types (and how often in each type): PlayerControlObject (2%)

Used in a total of 6 .con files: Objects.con

Parent directory of these .con files: vietnamObjects/Vehicles

Example: (from vietnamObjects/Vehicles/Air/Chinook/Objects.con)
   rem *** Chinook ***
   ObjectTemplate.Create PlayerControlObject Chinook
   ObjectTemplate.NetworkableInfo Chinookbodyinfo
   ObjectTemplate.SaveInSeparateFile 1
   ObjectTemplate.HasMobilePhysics 1
   ObjectTemplate.HasCollisionPhysics 1
   ObjectTemplate.HasResponsePhysics 1
   ObjectTemplate.HasDynamicShadow 1
   ObjectTemplate.TimeToLiveAfterDeath 5
   ObjectTemplate.Drag 0.8
   ObjectTemplate.Mass 13000
   ObjectTemplate.InertiaModifier 1/1/1
   ObjectTemplate.ExplosionRadius 12
   ObjectTemplate.ExplosionDamage 5
   ObjectTemplate.ExplosionForceMod 15
   ObjectTemplate.HasArmor 1
   ObjectTemplate.AngleMod 1
   ObjectTemplate.SpeedMod 1
   ObjectTemplate.Hitpoints 100
   ObjectTemplate.Maxhitpoints 100
   ObjectTemplate.Material 60
   ObjectTemplate.CriticalDamage 10
   ObjectTemplate.HpLostWhileCriticalDamage 1.5
   ObjectTemplate.DamageFromWater 0
   ObjectTemplate.HpLostWhileUpSideDown 10
   ObjectTemplate.HpLostWhileDamageFromWater 10
   ObjectTemplate.AddArmorEffect 50 em_StukaDamage 0/0.882/5.786
   ObjectTemplate.AddArmorEffect 50 em_PlaneDamage 0/0.882/5.786
   ObjectTemplate.AddArmorEffect 25 em_PlaneDamage 0/0.882/5.786
   ObjectTemplate.AddArmorEffect 25 em_StukaDamage 0/2.169/-5.988
   ObjectTemplate.AddArmorEffect 25 em_PlaneDamage 0/2.169/-5.988
   ObjectTemplate.AddArmorEffect 15 em_PlaneDamage 0/0.882/5.786
   ObjectTemplate.AddArmorEffect 15 em_PlaneDamage 0/2.169/-5.988
   ObjectTemplate.AddArmorEffect 15 em_StukaDamage -1.46/0.118/-6.136
   ObjectTemplate.AddArmorEffect 15 em_PlaneDamage -1.46/0.118/-6.136
   ObjectTemplate.AddArmorEffect 15 em_StukaDamage 1.433/0.118/-6.136
   ObjectTemplate.AddArmorEffect 15 em_PlaneDamage 1.433/0.118/-6.136
   ObjectTemplate.AddArmorEffect 10 e_StukaFire -1.46/0.118/-6.136
   ObjectTemplate.AddArmorEffect 10 e_StukaFire 1.433/0.118/-6.136
   ObjectTemplate.AddArmorEffect 0 e_ExplGas 0/-1.158/0.94
   rem ObjectTemplate.addArmorEffect 0 e_scrapmetal_UH1 0/0/0
   ObjectTemplate.AddArmorEffect -1 WaterWaterExplosion 0/0/0
   ObjectTemplate.AiTemplate Chinook
   ObjectTemplate.RegulatePitchInput c_PIPitch
   ObjectTemplate.RegulateYawInput c_PIYaw
   ObjectTemplate.RegulateRollInput c_PIRoll
   ObjectTemplate.RegulatePitch -0.07/0.5
   ObjectTemplate.RegulateYaw -0.04/0.5
   ObjectTemplate.RegulateRoll 0.07/0.8
   ObjectTemplate.RegulateVerticalPosInput c_PIThrottle
   ObjectTemplate.RegulateVerticalPos -0.6/0.9
   ObjectTemplate.MaxVertRegAngle 10
   ObjectTemplate.NoVertRegAngle 14
   rem -------------------------------------
   ObjectTemplate.AddTemplate lodChinook
   ObjectTemplate.AddTemplate Chinook_Floater
   ObjectTemplate.SetPosition -1.5/-2.4/3.0
   ObjectTemplate.AddTemplate Chinook_Floater
   ObjectTemplate.SetPosition 1.5/-2.4/3.0
   ObjectTemplate.AddTemplate Chinook_Floater
   ObjectTemplate.SetPosition -1.5/-2.4/-4
   ObjectTemplate.AddTemplate Chinook_Floater
   ObjectTemplate.SetPosition 1.5/-2.4/-4
   rem -------------------------------------
   ObjectTemplate.SetSoldierExitLocation -3/-1.5/2.5 0/0/0
   ObjectTemplate.GUIIndex 108
   ObjectTemplate.VehicleIcon "Vehicle/icon_uh1transport.dds"
   ObjectTemplate.HasGyroScope 1
   ObjectTemplate.VehicleIconPos 102/98
   ObjectTemplate.NumberOfWeaponIcons 0
   rem ObjectTemplate.primaryAmmoIcon "Ammo/Icon_bullet.tga"
   rem ObjectTemplate.primaryAmmoBar ABAmmoBar
   rem ObjectTemplate.crossHairType CHTIcon
   ObjectTemplate.VehicleCategory VCAir
   ObjectTemplate.VehicleType VTFighter
   ObjectTemplate.SetMinimapIcon "Minimap/minimap_icon_huey_16x16.dds"


Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.