SpeedMod Property

Usage:
   ObjectTemplate.SpeedMod number

Argument values:

argument 1:    range is 0.05 to 3; most commonly 2

Description: This property modifies the amount of damage due to a collision. Setting this value lower means the vehicle will take less damage from collisions. In general, tanks tend to use a value of 0.75, while some (but not all) lighter vehicles and planes use 2.

See the Damage Tutorial for more information.

Related properties: AddArmorEffect, CriticalDamage, ExplosionDamage, ExplosionForceMod, HasArmor, HasCollisionPhysics, HasResponsePhysics, Hitpoints, HpLostWhileCriticalDamage, HpLostWhileUpSideDown, Material

Used in object types (and how often in each type): PlayerControlObject (30%)

Used in a total of 94 .con files: Commonsoldierdata.inc, Objects.con

Parent directories of these .con files: objects/Vehicles, objects/Soldiers, Bf1942/Levels

Example: (from objects/Vehicles/Land/Schwimmwagen/Objects.con)
   rem *** Schwimmwagen ***
   ObjectTemplate.Create PlayerControlObject Schwimmwagen
   ObjectTemplate.NameTagOffset 0/-0.2/0
   ObjectTemplate.SetNetworkableInfo SchwimmwagenBodyInfo
   ObjectTemplate.SaveInSeparateFile 1
   ObjectTemplate.CullRadiusScale 2.5
   ObjectTemplate.HasMobilePhysics 1
   ObjectTemplate.HasDynamicShadow 1
   ObjectTemplate.ExplosionRadius 8
   ObjectTemplate.ExplosionDamage 5
   ObjectTemplate.Drag 1.5
   ObjectTemplate.Mass 2500
   ObjectTemplate.HasCollisionPhysics 1
   ObjectTemplate.HasResponsePhysics 1
   rem ObjectTemplate.damageFromWater 1
   ObjectTemplate.HasArmor 1
   ObjectTemplate.SpeedMod 1
   ObjectTemplate.ExitTimer 0.75
   ObjectTemplate.Hitpoints 50
   ObjectTemplate.Maxhitpoints 50
   ObjectTemplate.Material 45
   ObjectTemplate.CriticalDamage 6
   ObjectTemplate.ExplosionForceMod 20
   ObjectTemplate.HpLostWhileCriticalDamage 2
   ObjectTemplate.HpLostWhileUpSideDown 5
   rem ObjectTemplate.hpLostWhileDamageFromWater 5
   ObjectTemplate.AddArmorEffect 25 e_Kubeldamage 0/1.2/0
   ObjectTemplate.AddArmorEffect 6 e_KubelFire 0/1.2/0
   ObjectTemplate.AddArmorEffect 0 e_scrapmetal_willy 0/0/0
   ObjectTemplate.AddArmorEffect 0 e_ExplGas 0/1.2/0
   ObjectTemplate.AddArmorEffect -1 WaterWaterExplosion 0/0/0
   ObjectTemplate.AiTemplate Schwimm
   rem -------------------------------------
   ObjectTemplate.AddTemplate lodSchwimmwagen
   ObjectTemplate.AddTemplate Schwimmwagen_Rudder_Stern
   ObjectTemplate.SetPosition 0/-1.25/2
   ObjectTemplate.SetRotation 0/0/-90
   ObjectTemplate.AddTemplate Schwimmwagen_Rudder_Aft
   ObjectTemplate.SetPosition 0/-1.25/-2
   ObjectTemplate.SetRotation 0/0/-90
   ObjectTemplate.AddTemplate Schwimmwagen_Floater
   ObjectTemplate.SetPosition 1.2/0.6/-1.499
   ObjectTemplate.AddTemplate Schwimmwagen_Floater
   ObjectTemplate.SetPosition -1.199/0.6/-1.499
   ObjectTemplate.AddTemplate Schwimmwagen_Floater
   ObjectTemplate.SetPosition 1.2/0.6/1.5
   ObjectTemplate.AddTemplate Schwimmwagen_Floater2
   ObjectTemplate.SetPosition -1.199/0.6/1.5
   rem -------------------------------------
   ObjectTemplate.SetSoldierExitLocation -1.5/0/0 0/0/0
   ObjectTemplate.GUIIndex 71
   ObjectTemplate.SetVehicleIcon "Vehicle/Icon_Schwimmwagen.tga"
   ObjectTemplate.SetVehicleIconPos 50/80
   ObjectTemplate.SetPrimaryAmmoBar ABNone
   ObjectTemplate.SetCrossHairType CHTNone
   ObjectTemplate.SetVehicleCategory VCLand
   ObjectTemplate.SetVehicleType VTScoutCar
   ObjectTemplate.SetToolTipType TTSchwimmwagen
   ObjectTemplate.HasRestrictedExit 1


Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.