RegulateRollInput Property [Vietnam]

Usage:
   ObjectTemplate.RegulateRollInput name

Argument values:

argument 1:    c_PIRoll; most commonly c_PIRoll

Description: This property is used exclusively in Battlefield Vietnam.

Related properties: AddArmorEffect, AddTemplate, AiTemplate, CriticalDamage, DamageFromWater, HpLostWhileCriticalDamage, HpLostWhileDamageFromWater, HpLostWhileUpSideDown, MaxVertRegAngle, NoVertRegAngle, RegulatePitch, RegulatePitchInput, RegulateRoll, RegulateVerticalPos, RegulateVerticalPosInput, RegulateYaw, RegulateYawInput

Used in object types (and how often in each type): PlayerControlObject (2%)

Used in a total of 6 .con files: Objects.con

Parent directory of these .con files: vietnamObjects/Vehicles

Example: (from vietnamObjects/Vehicles/Air/UH1Transport/Objects.con)
   rem *** UH1 ***
   ObjectTemplate.Create PlayerControlObject UH1Transport
   ObjectTemplate.NetworkableInfo UH1_body_info
   ObjectTemplate.SaveInSeparateFile 1
   ObjectTemplate.HasMobilePhysics 1
   ObjectTemplate.HasDynamicShadow 1
   ObjectTemplate.TimeToLiveAfterDeath 6
   ObjectTemplate.Drag 3
   ObjectTemplate.Mass 7000
   ObjectTemplate.InertiaModifier 1/1/1
   ObjectTemplate.HasCollisionPhysics 1
   ObjectTemplate.HasResponsePhysics 1
   ObjectTemplate.ExplosionRadius 12
   ObjectTemplate.ExplosionDamage 5
   ObjectTemplate.HasArmor 1
   ObjectTemplate.AngleMod 1
   ObjectTemplate.SpeedMod 2
   ObjectTemplate.Hitpoints 100
   ObjectTemplate.Maxhitpoints 100
   ObjectTemplate.Material 60
   ObjectTemplate.CriticalDamage 10
   ObjectTemplate.HpLostWhileCriticalDamage 1.5
   ObjectTemplate.ExplosionForceMod 15
   ObjectTemplate.HpLostWhileUpSideDown 10
   ObjectTemplate.HpLostWhileDamageFromWater 10
   ObjectTemplate.AddArmorEffect 35 em_StukaDamage 0/-0.15/-2.95
   ObjectTemplate.AddArmorEffect 35 em_PlaneDamage 0/-0.15/-2.95
   ObjectTemplate.AddArmorEffect 25 e_soundalarm1 0/0/0
   ObjectTemplate.AddArmorEffect 25 em_PlaneDamage 0/-0.15/-2.95
   ObjectTemplate.AddArmorEffect 25 em_StukaDamage 0/0.8/-0.029
   ObjectTemplate.AddArmorEffect 25 em_PlaneDamage 0/0.8/-0.029
   ObjectTemplate.AddArmorEffect 15 e_soundalarm1 0/0/0
   ObjectTemplate.AddArmorEffect 15 e_soundalarm2 0/0/0
   ObjectTemplate.AddArmorEffect 15 em_PlaneDamage 0/-0.15/-2.95
   ObjectTemplate.AddArmorEffect 15 em_PlaneDamage 0/0.8/-0.029
   ObjectTemplate.AddArmorEffect 15 em_StukaDamage -0.109/0.9/-8.729
   ObjectTemplate.AddArmorEffect 15 em_PlaneDamage -0.109/0.9/-8.729
   rem ObjectTemplate.addArmorEffect 10 e_soundalarm1 0/0/0
   rem ObjectTemplate.addArmorEffect 15 e_soundalarm2 0/0/0
   ObjectTemplate.AddArmorEffect 10 e_StukaFire 0/-0.15/-2.95
   ObjectTemplate.AddArmorEffect 0 e_scrapmetal_UH1 0/0/0
   ObjectTemplate.AddArmorEffect 0 e_ExplGas 0/-1.158/0.94
   ObjectTemplate.AddArmorEffect -1 WaterWaterExplosion 0/0/0
   ObjectTemplate.DamageFromWater 1
   ObjectTemplate.AiTemplate UH1Trans
   ObjectTemplate.RegulatePitchInput c_PIPitch
   ObjectTemplate.RegulateYawInput c_PIYaw
   ObjectTemplate.RegulateRollInput c_PIRoll
   ObjectTemplate.RegulatePitch -0.09/0.5
   ObjectTemplate.RegulateYaw -0.065/0.5
   ObjectTemplate.RegulateRoll 0.20/0.3
   ObjectTemplate.RegulateVerticalPosInput c_PIThrottle
   ObjectTemplate.RegulateVerticalPos -0.3/0.9
   ObjectTemplate.MaxVertRegAngle 10
   ObjectTemplate.NoVertRegAngle 14
   rem -------------------------------------
   ObjectTemplate.AddTemplate lodUH1
   rem -------------------------------------
   ObjectTemplate.SetSoldierExitLocation -3/0/2.5 0/0/0
   ObjectTemplate.GUIIndex 108
   ObjectTemplate.VehicleIcon "Vehicle/icon_uh1transport.dds"
   ObjectTemplate.HasGyroScope 1
   ObjectTemplate.VehicleIconPos 102/98
   ObjectTemplate.NumberOfWeaponIcons 0
   rem ObjectTemplate.primaryAmmoIcon "Ammo/Icon_bullet.tga"
   rem ObjectTemplate.primaryAmmoBar ABAmmoBar
   rem ObjectTemplate.crossHairType CHTIcon
   ObjectTemplate.VehicleCategory VCAir
   ObjectTemplate.VehicleType VTFighter
   ObjectTemplate.SetMinimapIcon "Minimap/minimap_icon_huey_16x16.dds"


Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.