Usage:
ObjectTemplate.VehicleIconPos
x/y
Argument values:
argument 1: | -15/70, 102/98, 15/70, 17/46, 30/45, 35/62, 36/41, 38/66, 40/76, 42/73, 46/79, 55/76, 55/94, 58/72, 60/80, 61/50, 62/77, 67/95, 70/70, 71/95, 75/92, 78/101, 80/90, 87/67, 89/91, 89/93, 93/91, 94/90, 96/77 |
Description: This property is used exclusively in Battlefield Vietnam. Equivalent to SetVehicleIconPos.
Related properties: AddTemplate, GUIIndex, SetSoldierExitLocation, VehicleCategory
Used in object types (and how often in each type): PlayerControlObject (26%)
Used in a total of 35 .con files: Objects.con
Parent directories of these .con files: vietnamObjects/Vehicles, vietnamObjects/HandWeapons
Example: (from vietnamObjects/Vehicles/Air/Mi8Cargo/Objects.con)
rem *** Mi8Cargo ***
ObjectTemplate.Create PlayerControlObject Mi8Cargo
ObjectTemplate.NetworkableInfo Mi8BodyInfo
ObjectTemplate.SaveInSeparateFile 1
ObjectTemplate.HasMobilePhysics 1
ObjectTemplate.HasDynamicShadow 1
ObjectTemplate.TimeToLiveAfterDeath 6
ObjectTemplate.Drag 3
ObjectTemplate.Mass 15000
ObjectTemplate.InertiaModifier 1/1/1
ObjectTemplate.HasCollisionPhysics 1
ObjectTemplate.HasResponsePhysics 1
ObjectTemplate.ExplosionRadius 12
ObjectTemplate.ExplosionDamage 5
ObjectTemplate.HasArmor 1
ObjectTemplate.AngleMod 1
ObjectTemplate.SpeedMod 0.1
ObjectTemplate.Hitpoints 100
ObjectTemplate.Maxhitpoints 100
ObjectTemplate.Material 60
ObjectTemplate.CriticalDamage 20
ObjectTemplate.HpLostWhileCriticalDamage 2.5
ObjectTemplate.ExplosionForceMod 15
ObjectTemplate.HpLostWhileUpSideDown 10
ObjectTemplate.HpLostWhileDamageFromWater 10
ObjectTemplate.AddArmorEffect 75 em_StukaDamage 0/1.409/-0.05
ObjectTemplate.AddArmorEffect 75 em_PlaneDamage 0/1.409/-0.05
ObjectTemplate.AddArmorEffect 50 em_PlaneDamage 0/1.409/-0.05
ObjectTemplate.AddArmorEffect 50 em_StukaDamage -0.942/0.433/0.4
ObjectTemplate.AddArmorEffect 50 em_PlaneDamage -0.942/0.433/0.4
ObjectTemplate.AddArmorEffect 35 em_PlaneDamage 0/1.409/-0.05
ObjectTemplate.AddArmorEffect 35 em_PlaneDamage -0.942/0.44/0.4
ObjectTemplate.AddArmorEffect 35 em_StukaDamage 0.942/0.44/0.4
ObjectTemplate.AddArmorEffect 35 em_PlaneDamage 0.942/0.44/0.4
ObjectTemplate.AddArmorEffect 20 e_StukaFire -0.942/0.44/0.437
ObjectTemplate.AddArmorEffect 20 e_StukaFire 0.942/0.44/0.437
ObjectTemplate.AddArmorEffect 0 e_ExplGas 0/-1.158/0.94
rem ObjectTemplate.addArmorEffect 0 e_scrapmetal_Mi8Cargo 0/0/0
ObjectTemplate.AddArmorEffect -1 WaterWaterExplosion 0/0/0
ObjectTemplate.DamageFromWater 1
ObjectTemplate.AiTemplate Mi8Cargo
ObjectTemplate.RegulatePitchInput c_PIPitch
ObjectTemplate.RegulateYawInput c_PIYaw
ObjectTemplate.RegulateRollInput c_PIRoll
ObjectTemplate.RegulatePitch -0.09/0.5
ObjectTemplate.RegulateYaw -0.065/0.5
ObjectTemplate.RegulateRoll 0.2/0.3
ObjectTemplate.RegulateVerticalPosInput c_PIThrottle
ObjectTemplate.RegulateVerticalPos -0.4/0.9
ObjectTemplate.MaxVertRegAngle 10
ObjectTemplate.NoVertRegAngle 14
rem -------------------------------------
ObjectTemplate.AddTemplate lodMi8Cargo
rem -------------------------------------
ObjectTemplate.SetSoldierExitLocation -3/0/2.5 0/0/0
ObjectTemplate.GUIIndex 108
ObjectTemplate.VehicleIcon "Vehicle/icon_uh1assault.dds"
ObjectTemplate.HasGyroScope 1
ObjectTemplate.VehicleIconPos 94/90
ObjectTemplate.NumberOfWeaponIcons 1
ObjectTemplate.PrimaryAmmoIcon "Ammo/Icon_Cannon.tga"
ObjectTemplate.PrimaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.CrossHairType CHTNone
ObjectTemplate.VehicleCategory VCAir
ObjectTemplate.VehicleType VTFighter
ObjectTemplate.SetMinimapIcon "Minimap/minimap_icon_huey_16x16.dds"
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.