Usage:
ObjectTemplate.SetSecondaryAmmoIcon
image
Argument values:
argument 1: | "Ammo/Icon_PT_Mine.tga", "Ammo/Icon_bomb.tga", "Ammo/Icon_bullet.tga", "Ammo/Icon_depthcharge.tga", "Ammo/Icon_rocket.tga", "Ammo/Icon_torpedo.tga" |
Description: This is one of a few related properties. These are:
ObjectTemplate.SetNumberOfWeaponIcons # ObjectTemplate.SetPrimaryAmmoIcon "Ammo/Icon_*.tga" ObjectTemplate.SetPrimaryAmmoBar ABTypeName ObjectTemplate.SetSecondaryAmmoIcon "Ammo/Icon_*.tga" ObjectTemplate.SetSecondaryAmmoBar ABTypeName
These all have to do with the ammunition/overheating status display for each weapon, the primary (left mouse fire) and secondary (right mouse), if any. SetNumberOfWeaponIcons specifies the number of weapons that have a display on the HUD, a value from 0 to 2. SetPrimaryAmmoBar sets the type of display needed for the weapon, similar to how handweapons use this value in SetHudAmmoType. Note that the defined names are different, though, starting with AB instead of AT. Here are the values used for vehicle weapons:
ABNone - for positions that have no weapons; set for vehicles without weapons
ABAmmoBar - for weapons with no reload wait time but can run out of ammo, like fighter plane guns
ABAmmoBarHeatBar - for weapons that overheat and run out of ammo, like machineguns on tanks
ABAmmoBarReloadBar - for weapons that need time to reload, like tank or ship guns
ABHeatBarOnly - for weapons that overheat but never run out of ammo, like stationary MGs
ABReloadBarOnly - never runs out of ammo but wait to reload, e.g. destroyer and battleship guns
ABIconOnly - never overheats, never runs out of ammo, never needs to reload, e.g. flak guns
If SetPrimaryAmmoBar is any setting except for ABNone, the SetPrimaryAmmoIcon property is set, to define an image of the type of ammo used (bullet, rocket, etc).
See the HUD Icon Tutorial for more details and examples.
Related properties: SetNumberOfWeaponIcons, SetPrimaryAmmoIcon, SetPrimaryAmmoBar, SetSecondaryAmmoBar
Used in object types (and how often in each type): PlayerControlObject (10%)
Used in a total of 28 .con files: Objects.con
Parent directory of these .con files: objects/Vehicles
Example: (from objects/Vehicles/Land/Chi-ha/Objects.con)
rem *** Chi-ha ***
ObjectTemplate.Create PlayerControlObject Chi-ha
ObjectTemplate.SetNetworkableInfo Chi-ha_BodyInfo
ObjectTemplate.CullRadiusScale 5
ObjectTemplate.SaveInSeparateFile 1
ObjectTemplate.HasMobilePhysics 1
ObjectTemplate.HasDynamicShadow 1
ObjectTemplate.Drag 2
ObjectTemplate.Mass 25000
ObjectTemplate.HasCollisionPhysics 1
ObjectTemplate.HasResponsePhysics 1
ObjectTemplate.HasArmor 1
ObjectTemplate.Hitpoints 100
ObjectTemplate.Maxhitpoints 100
ObjectTemplate.Material 50
ObjectTemplate.CriticalDamage 12
ObjectTemplate.ExplosionForceMod 10
ObjectTemplate.HpLostWhileCriticalDamage 1.5
ObjectTemplate.HpLostWhileUpSideDown 10
ObjectTemplate.HpLostWhileDamageFromWater 10
ObjectTemplate.AddArmorEffect 50 e_PanzDamage 0/0.5/-1.4
ObjectTemplate.AddArmorEffect 12 e_PanzFire 0/0.5/-1.4
ObjectTemplate.AddArmorEffect 0 e_ExplGas 0/0/0
ObjectTemplate.AddArmorEffect 0 e_scrapmetal 0/0/0
ObjectTemplate.AddArmorEffect -1 WaterWaterExplosion 0/0/0
ObjectTemplate.DamageFromWater 1
ObjectTemplate.SpeedMod 1
ObjectTemplate.AiTemplate Chi-ha
rem -------------------------------------
ObjectTemplate.AddTemplate lodChi-ha
rem -------------------------------------
ObjectTemplate.SetSoldierExitLocation -2/0/0 0/0/0
ObjectTemplate.GUIIndex 99
ObjectTemplate.SetVehicleIcon "Vehicle/Icon_ChiHa.tga"
ObjectTemplate.SetVehicleIconPos 55/105
ObjectTemplate.SetNumberOfWeaponIcons 2
ObjectTemplate.SetPrimaryAmmoIcon "Ammo/Icon_cannon.tga"
ObjectTemplate.SetPrimaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.SetSecondaryAmmoIcon "Ammo/Icon_bullet.tga"
ObjectTemplate.SetSecondaryAmmoBar ABAmmoBarHeatBar
ObjectTemplate.SetHasTurretIcon 1
ObjectTemplate.SetCrossHairType CHTCrossHair
ObjectTemplate.SetVehicleCategory VCLand
ObjectTemplate.SetVehicleType VTLightTank
ObjectTemplate.SetToolTipType TTLightTank
ObjectTemplate.SetMinimapIcon "Minimap/minimap_icon_tank_16x16.tga"
ObjectTemplate.HasRestrictedExit 1
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.