Usage:
ObjectTemplate.SetVehicleCategory
name
Argument values:
argument 1: | Land, Sea, VCAir, VCLand, VCSea; most commonly VCLand |
Description: This property determines which type of controls (as defined by the player) the vehicle will use to drive it. There are land, sea, and air key and mouse mappings that the player can define, and this property specifies which are used.
Related properties: GUIIndex, SetCrossHairType, SetPrimaryAmmoBar, SetSoldierExitLocation, SetToolTipType, SetVehicleIcon, SetVehicleIconPos
Used in object types (and how often in each type): PlayerControlObject (68%)
Used in a total of 94 .con files: Objects.con
Parent directories of these .con files: objects/Vehicles, objects/Stationary_Weapons, Bf1942/Levels
Example: (from Bf1942/Levels/Battle_of_Britain/Objects/Ju88A/Objects.con)
rem *** Ju88A ***
ObjectTemplate.Create PlayerControlObject Ju88A
ObjectTemplate.NameTagOffset 0/0.6/3.05
ObjectTemplate.SetNetworkableInfo Ju88ABodyInfo
ObjectTemplate.SaveInSeparateFile 1
ObjectTemplate.CullRadiusScale 5
ObjectTemplate.HasMobilePhysics 1
ObjectTemplate.HasDynamicShadow 1
ObjectTemplate.Drag 0.005
ObjectTemplate.Mass 15000
ObjectTemplate.InertiaModifier 0.6/0.6/0.3
ObjectTemplate.HasCollisionPhysics 1
ObjectTemplate.HasResponsePhysics 1
ObjectTemplate.ExplosionRadius 8
ObjectTemplate.ExplosionDamage 5
ObjectTemplate.HasArmor 1
ObjectTemplate.AngleMod 1
ObjectTemplate.SpeedMod 3
ObjectTemplate.Hitpoints 300
ObjectTemplate.Maxhitpoints 300
ObjectTemplate.Material 60
ObjectTemplate.CriticalDamage 30
ObjectTemplate.HpLostWhileCriticalDamage 4
ObjectTemplate.ExplosionForceMod 5
ObjectTemplate.HpLostWhileUpSideDown 10
ObjectTemplate.HpLostWhileDamageFromWater 10
ObjectTemplate.AddArmorEffect 200 em_B17Damage -2.984/-0.127/4.4
ObjectTemplate.AddArmorEffect 200 em_PlaneDamage -2.984/-0.127/4.4
ObjectTemplate.AddArmorEffect 100 em_B17Damage -2.984/-0.127/4.4
ObjectTemplate.AddArmorEffect 100 em_PlaneDamage -2.984/-0.127/4.4
ObjectTemplate.AddArmorEffect 100 em_B17Damage 2.984/-0.127/4.4
ObjectTemplate.AddArmorEffect 100 em_PlaneDamage 2.984/-0.127/4.4
ObjectTemplate.AddArmorEffect 30 e_StukaFire -2.984/-0.127/4.4
ObjectTemplate.AddArmorEffect 30 e_StukaFire 2.984/-0.127/4.4
ObjectTemplate.AddArmorEffect 0 e_ExplGas 0/0/0
ObjectTemplate.AddArmorEffect 0 e_ScrapMetal_Ju88A 0/0/0
ObjectTemplate.AddArmorEffect -1 WaterWaterExplosion 0/0/0
ObjectTemplate.DamageFromWater 1
ObjectTemplate.AiTemplate B17
rem -------------------------------------
ObjectTemplate.AddTemplate lodJu88A
rem -------------------------------------
ObjectTemplate.SetSoldierExitLocation -1.399/-1.299/5.05 0/0/0
ObjectTemplate.GUIIndex 28
ObjectTemplate.SetVehicleIcon "Vehicle/Junker_Icon.tga"
ObjectTemplate.SetVehicleIconPos 82/113
ObjectTemplate.SetNumberOfWeaponIcons 1
ObjectTemplate.SetPrimaryAmmoIcon "Ammo/Icon_bomb.tga"
ObjectTemplate.SetPrimaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.SetCrossHairType CHTNone
ObjectTemplate.SetVehicleCategory VCAir
ObjectTemplate.SetVehicleType VTBomber
ObjectTemplate.SetToolTipType TTBomber
ObjectTemplate.SetMinimapIcon "Minimap/minimap_icon_plane_16x16.tga"
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.