Usage:
ObjectTemplate.SetPrimaryAmmoIcon
image
Argument values:
argument 1: | "Ammo/Ammobar_icon_wasserfall_64x64.tga", "Ammo/Icon_bomb.tga", "Ammo/Icon_bullet.tga", "Ammo/Icon_cannon.tga", "Ammo/Icon_rocket.tga", "Ammo/Icon_torpedo.tga" |
Description: This is one of a few related properties. These are:
ObjectTemplate.SetNumberOfWeaponIcons # ObjectTemplate.SetPrimaryAmmoIcon "Ammo/Icon_*.tga" ObjectTemplate.SetPrimaryAmmoBar ABTypeName ObjectTemplate.SetSecondaryAmmoIcon "Ammo/Icon_*.tga" ObjectTemplate.SetSecondaryAmmoBar ABTypeName
These all have to do with the ammunition/overheating status display for each weapon, the primary (left mouse fire) and secondary (right mouse), if any. SetNumberOfWeaponIcons specifies the number of weapons that have a display on the HUD, a value from 0 to 2. SetPrimaryAmmoBar sets the type of display needed for the weapon, similar to how handweapons use this value in SetHudAmmoType. Note that the defined names are different, though, starting with AB instead of AT. Here are the values used for vehicle weapons:
ABNone - for positions that have no weapons; set for vehicles without weapons
ABAmmoBar - for weapons with no reload wait time but can run out of ammo, like fighter plane guns
ABAmmoBarHeatBar - for weapons that overheat and run out of ammo, like machineguns on tanks
ABAmmoBarReloadBar - for weapons that need time to reload, like tank or ship guns
ABHeatBarOnly - for weapons that overheat but never run out of ammo, like stationary MGs
ABReloadBarOnly - never runs out of ammo but wait to reload, e.g. destroyer and battleship guns
ABIconOnly - never overheats, never runs out of ammo, never needs to reload, e.g. flak guns
If SetPrimaryAmmoBar is any setting except for ABNone, the SetPrimaryAmmoIcon property is set, to define an image of the type of ammo used (bullet, rocket, etc).
See the HUD Icon Tutorial for more details and examples.
Related properties: SetNumberOfWeaponIcons, SetPrimaryAmmoBar, SetSecondaryAmmoIcon, SetSecondaryAmmoBar
Used in object types (and how often in each type): PlayerControlObject (43%)
Used in a total of 79 .con files: Objects.con
Parent directories of these .con files: objects/Vehicles, objects/Stationary_Weapons, Bf1942/Levels
Example: (from objects/Vehicles/Air/Mosquito/Objects.con)
rem *** Mosquito ***
ObjectTemplate.Create PlayerControlObject Mosquito
ObjectTemplate.SetNetworkableInfo Mosquito_body_info
ObjectTemplate.SaveInSeparateFile 1
ObjectTemplate.HasMobilePhysics 1
ObjectTemplate.HasDynamicShadow 1
ObjectTemplate.Drag 0.061
ObjectTemplate.Mass 3000
ObjectTemplate.InertiaModifier 0.95/0.943/0.968
ObjectTemplate.HasCollisionPhysics 1
ObjectTemplate.HasResponsePhysics 1
ObjectTemplate.ExplosionRadius 8
ObjectTemplate.ExplosionDamage 5
ObjectTemplate.HasArmor 1
ObjectTemplate.AngleMod 1
ObjectTemplate.SpeedMod 2
ObjectTemplate.Hitpoints 130
ObjectTemplate.Maxhitpoints 130
ObjectTemplate.Material 60
ObjectTemplate.CriticalDamage 20
ObjectTemplate.HpLostWhileCriticalDamage 1.5
ObjectTemplate.ExplosionForceMod 15
ObjectTemplate.HpLostWhileUpSideDown 10
ObjectTemplate.HpLostWhileDamageFromWater 10
ObjectTemplate.AddArmorEffect 70 em_MosquitoDamage -2.5/0.102/2.51
ObjectTemplate.AddArmorEffect 70 em_PlaneDamage -2.5/-0.203/1.61
ObjectTemplate.AddArmorEffect 70 em_MosquitoDamage 2.5/0.102/2.51
ObjectTemplate.AddArmorEffect 70 em_PlaneDamage 2.5/-0.203/1.61
ObjectTemplate.AddArmorEffect 25 e_MosquitoFire 2.5/0.2/0.35
ObjectTemplate.AddArmorEffect 25 e_MosquitoFire -2.5/0.2/0.35
ObjectTemplate.AddArmorEffect 0 e_ExplGas 0/0/0
ObjectTemplate.AddArmorEffect 0 e_scrapmetal_Mosquito 0/0/0
ObjectTemplate.AddArmorEffect -1 WaterWaterExplosion 0/0/0
ObjectTemplate.DamageFromWater 1
ObjectTemplate.AiTemplate Mosquito
rem -------------------------------------
ObjectTemplate.AddTemplate lodMosquito
rem -------------------------------------
ObjectTemplate.SetSoldierExitLocation -3.2/-0.4/-3.5 0/0/0
ObjectTemplate.GUIIndex 69
ObjectTemplate.SetVehicleIcon "Vehicle/Icon_mosquito.tga"
ObjectTemplate.SetVehicleIconPos 78/105
ObjectTemplate.SetNumberOfWeaponIcons 2
ObjectTemplate.SetPrimaryAmmoIcon "Ammo/Icon_bullet.tga"
ObjectTemplate.SetPrimaryAmmoBar ABAmmoBar
ObjectTemplate.SetSecondaryAmmoIcon "Ammo/Icon_bomb.tga"
ObjectTemplate.SetSecondaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.SetCrossHairType CHTIcon
ObjectTemplate.SetVehicleCategory VCAir
ObjectTemplate.SetVehicleType VTLevelBomber
ObjectTemplate.SetToolTipType TTMosquito
ObjectTemplate.SetMinimapIcon "Minimap/minimap_icon_plane_16x16.tga"
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.