Usage:
ObjectTemplate.SetCrossHairType
name
Argument values:
argument 1: | CHTCrossHair, CHTIcon, CHTNone; most commonly CHTNone |
Description: Sets the type of cross hair to be used (defined in menu files).
Used in object types (and how often in each type): HandFireArms (41%), PlayerControlObject (66%)
Used in a total of 126 .con files: Objects.con
Parent directories of these .con files: objects/Vehicles, objects/Stationary_Weapons, objects/HandWeapons, Bf1942/Levels
Example: (from Bf1942/Levels/Battle_of_Britain/Objects/Ju88A/Objects.con)
rem *** Ju88A ***
ObjectTemplate.Create PlayerControlObject Ju88A
ObjectTemplate.NameTagOffset 0/0.6/3.05
ObjectTemplate.SetNetworkableInfo Ju88ABodyInfo
ObjectTemplate.SaveInSeparateFile 1
ObjectTemplate.CullRadiusScale 5
ObjectTemplate.HasMobilePhysics 1
ObjectTemplate.HasDynamicShadow 1
ObjectTemplate.Drag 0.005
ObjectTemplate.Mass 15000
ObjectTemplate.InertiaModifier 0.6/0.6/0.3
ObjectTemplate.HasCollisionPhysics 1
ObjectTemplate.HasResponsePhysics 1
ObjectTemplate.ExplosionRadius 8
ObjectTemplate.ExplosionDamage 5
ObjectTemplate.HasArmor 1
ObjectTemplate.AngleMod 1
ObjectTemplate.SpeedMod 3
ObjectTemplate.Hitpoints 300
ObjectTemplate.Maxhitpoints 300
ObjectTemplate.Material 60
ObjectTemplate.CriticalDamage 30
ObjectTemplate.HpLostWhileCriticalDamage 4
ObjectTemplate.ExplosionForceMod 5
ObjectTemplate.HpLostWhileUpSideDown 10
ObjectTemplate.HpLostWhileDamageFromWater 10
ObjectTemplate.AddArmorEffect 200 em_B17Damage -2.984/-0.127/4.4
ObjectTemplate.AddArmorEffect 200 em_PlaneDamage -2.984/-0.127/4.4
ObjectTemplate.AddArmorEffect 100 em_B17Damage -2.984/-0.127/4.4
ObjectTemplate.AddArmorEffect 100 em_PlaneDamage -2.984/-0.127/4.4
ObjectTemplate.AddArmorEffect 100 em_B17Damage 2.984/-0.127/4.4
ObjectTemplate.AddArmorEffect 100 em_PlaneDamage 2.984/-0.127/4.4
ObjectTemplate.AddArmorEffect 30 e_StukaFire -2.984/-0.127/4.4
ObjectTemplate.AddArmorEffect 30 e_StukaFire 2.984/-0.127/4.4
ObjectTemplate.AddArmorEffect 0 e_ExplGas 0/0/0
ObjectTemplate.AddArmorEffect 0 e_ScrapMetal_Ju88A 0/0/0
ObjectTemplate.AddArmorEffect -1 WaterWaterExplosion 0/0/0
ObjectTemplate.DamageFromWater 1
ObjectTemplate.AiTemplate B17
rem -------------------------------------
ObjectTemplate.AddTemplate lodJu88A
rem -------------------------------------
ObjectTemplate.SetSoldierExitLocation -1.399/-1.299/5.05 0/0/0
ObjectTemplate.GUIIndex 28
ObjectTemplate.SetVehicleIcon "Vehicle/Junker_Icon.tga"
ObjectTemplate.SetVehicleIconPos 82/113
ObjectTemplate.SetNumberOfWeaponIcons 1
ObjectTemplate.SetPrimaryAmmoIcon "Ammo/Icon_bomb.tga"
ObjectTemplate.SetPrimaryAmmoBar ABAmmoBarReloadBar
ObjectTemplate.SetCrossHairType CHTNone
ObjectTemplate.SetVehicleCategory VCAir
ObjectTemplate.SetVehicleType VTBomber
ObjectTemplate.SetToolTipType TTBomber
ObjectTemplate.SetMinimapIcon "Minimap/minimap_icon_plane_16x16.tga"
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.