AddblendEnable Property

Usage:
   Water.AddblendEnable boolean

Argument values:

argument 1:    0; most commonly 0

This property is not a part of any defined type of object.

Used in a total of 2 .con files: Init.con

Parent directory of these .con files: Bf1942/Levels

Example: (from Bf1942/Levels/Essen/Init.con)
   Game.SetKit 2 4 Commando_Engineer
   run Init/SkyAndSun
   run Init/Terrain
   Water.AddblendEnable 0
   Water.SpecularEnable 1
   Water.TexLayer1 texture/wsdaater01
   Water.TexLayer2 texture/water02
   Water.NormalMap texture/normalMap01
   Water.ScrollDirectionNormalmap 0/-1
   Water.ScrollDirection1 -1/-1
   Water.ScrollDirection2 1/1
   Water.SpecularColor .6
   Water.ScrollLayer1 0.005
   Water.ScrollLayer2 0.01
   Water.ScrollNormalmap .01
   Water.SpecularStreakFactor 0.0000001
   Water.TileLayer1 .01
   Water.TileLayer2 .5
   Water.TileNormalmap 0.25
   Water.LightDirection .967786/.26/-.224521
   Water.Color .471/.425/.332
   Water.DeepColor .471/.425/.332
   Water.WaterColorDepth 4
   Water.WaterAlphaDepth .05
   Water.WaterShallowAlpha 3.95


Go to the Water properties list page, Water page, All Properties list, or Main scripting page.