HideDuringFireTime Property

Usage:
   ObjectTemplate.HideDuringFireTime number

Argument values:

argument 1:    range is 0 to 0.4; most commonly 0.2

Related properties: CantSelectWhenNoAmmo, ChangeWeaponWhenNoAmmo, FireDelay, FireInCameraDof, GUIIndex, SetHudAmmoType, SoldierCameraPosition

Used in object types (and how often in each type): HandFireArms (16%)

Used in a total of 15 .con files: Objects.con

Parent directory of these .con files: objects/HandWeapons

Example: (from objects/HandWeapons/ExpPack/Objects.con)
   ObjectTemplate.Create HandFireArms ExpPack
   ObjectTemplate.NetworkableInfo HandFireArmsInfo
   ObjectTemplate.ItemIndex 4
   ObjectTemplate.ProjectileTemplate ExpPackProjectile
   ObjectTemplate.ProjectilePosition 0/0/0
   ObjectTemplate.ProjectileVisible 0
   ObjectTemplate.MagSize 4
   ObjectTemplate.NumOfMag 1
   ObjectTemplate.MagType 0
   ObjectTemplate.Reloadtime 1
   ObjectTemplate.RoundOfFire 1
   ObjectTemplate.FireOnce 1
   ObjectTemplate.AltFireOnce 1
   ObjectTemplate.AutoReload 0
   ObjectTemplate.GUIIndex 14
   ObjectTemplate.SetHudAmmoType ATIcon
   ObjectTemplate.SetAmmoIcon "Ammo/Icon_demokit.tga"
   ObjectTemplate.SetCrossHairType CHTIcon
   ObjectTemplate.SetHasMag 0
   ObjectTemplate.Velocity 6
   ObjectTemplate.FireInCameraDof 1
   ObjectTemplate.HideDuringFireTime 0.2
   ObjectTemplate.FireDelay 0.4
   ObjectTemplate.SoldierCameraPosition 0.02/-0.03/0.25
   ObjectTemplate.CantSelectWhenNoAmmo 1
   ObjectTemplate.ChangeWeaponWhenNoAmmo 1
   ObjectTemplate.HasDynamicShadow 1
   ObjectTemplate.HasArmor 1
   ObjectTemplate.Material 70
   ObjectTemplate.Hitpoints 10000
   ObjectTemplate.Maxhitpoints 10000
   ObjectTemplate.AmmoType 2
   ObjectTemplate.LoadSoundScript Sounds/ExpPack.ssc
   ObjectTemplate.CreateSkeleton animations/ExpPack.ske
   ObjectTemplate.UseSkeletonPartAsMain base
   ObjectTemplate.AddTemplate ExpPackLod


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