ItemIndex Property

Usage:
   ObjectTemplate.ItemIndex number

Argument values:

argument 1:    range is 1 to 11; most commonly 3

Description: Binds key position (1-6) that selects the soldier's HandFireArms weapon. You can create as many weapons as you want with the same index. However, a single class cannot have two weapons with the same index.

See the HUD Icon Tutorial for related information.

Related properties: MagSize, MagType, NumOfMag

Used in object types (and how often in each type): FireArms (1%), HandFireArms (45%)

Used in a total of 41 .con files: Objects.con

Parent directory of these .con files: objects/HandWeapons

Example: (from objects/HandWeapons/Thompson/Objects.con)
   ObjectTemplate.Create HandFireArms Thompson
   ObjectTemplate.ItemIndex 3
   ObjectTemplate.NetworkableInfo HandFireArmsInfo
   ObjectTemplate.ProjectileTemplate ThomsonProjectile
   rem ObjectTemplate.setTracerTemplate Tracer_Projectile CRD_UNIFORM/2/4/0
   ObjectTemplate.ProjectilePosition 0/0/0
   ObjectTemplate.HasDynamicShadow 1
   ObjectTemplate.MagSize 30
   ObjectTemplate.NumOfMag 5
   ObjectTemplate.MagType 0
   ObjectTemplate.Reloadtime 4.8
   ObjectTemplate.RoundOfFire 10
   ObjectTemplate.ZoomFov 0.5
   ObjectTemplate.AltFireOnce 1
   ObjectTemplate.AiTemplate ThompsonSMG
   ObjectTemplate.GUIIndex 2
   ObjectTemplate.SetHudAmmoType ATAmmoBar
   ObjectTemplate.SetAmmoBar "Ingame/Magbar_SMG_empty_32x64.tga"
   ObjectTemplate.SetAmmoBarFill "Ingame/Magbar_SMG_full_32x64.tga"
   ObjectTemplate.SetAmmoBarSize 46
   ObjectTemplate.SetAmomBarPosX 4
   ObjectTemplate.SetAmomBarPosY -11
   ObjectTemplate.SetAmomBarTextPosX 8
   ObjectTemplate.SetAmomBarTextPosY 4
   ObjectTemplate.SetCrossHairType CHTCrossHair
   ObjectTemplate.SoldierZoomFov 0.6
   ObjectTemplate.SoldierZoomPosition -0.05/-0.01/0.08
   ObjectTemplate.SoldierCameraPosition -0.01/-0.04/0.09
   ObjectTemplate.AddRootSpeed 0
   ObjectTemplate.AmmoType 1
   ObjectTemplate.MinDamage 0.5
   ObjectTemplate.DistToStartLoseDamage 50
   ObjectTemplate.DistToMinDamage 100
   Rem *** Deviation Begin *****
   ObjectTemplate.Velocity 1000
   ObjectTemplate.SetRecoilForceUp CRD_UNIFORM/0.21/0.25/0
   ObjectTemplate.SetRecoilForceLeftRight CRD_UNIFORM/-0.1/0.1/0
   ObjectTemplate.SetHasRecoilForce 1
   ObjectTemplate.SetGoBackOnRecoil 1
   ObjectTemplate.SetFireDev 2.0 0.35 0.06
   ObjectTemplate.SetDevMod 1.2 1.05 0.9
   ObjectTemplate.SetMinDev 0.4
   ObjectTemplate.SetTurnDev 0 0 0 0
   ObjectTemplate.SetSpeedDev 0.8 0.2 0.2 0.1
   ObjectTemplate.SetMiscDev 2.5 2.5 0.1
   Rem *** Deviation End *****
   ObjectTemplate.FireInCameraDof 1
   ObjectTemplate.LoadSoundScript Sounds/Thompson.ssc
   ObjectTemplate.CreateSkeleton animations/Thompson.ske
   ObjectTemplate.UseSkeletonPartAsMain Thompson
   ObjectTemplate.AddTemplate ThompsonLod
   ObjectTemplate.AddTemplate e_MuzzThomp
   ObjectTemplate.SetInputId -1
   ObjectTemplate.Startoneffects 0
   ObjectTemplate.SetPosition -0.004/0.08/0.38
   ObjectTemplate.SetRotation 0/0/0
   ObjectTemplate.AddTemplate e_Shell9mm
   ObjectTemplate.SetInputId -1
   ObjectTemplate.Startoneffects 0
   ObjectTemplate.SetPosition 0/0.08/0.35
   ObjectTemplate.SetRotation 0/0/0


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