Usage:
ObjectTemplate.ItemIndex
number
Argument values:
argument 1: | range is 1 to 11; most commonly 3 |
Description: Binds key position (1-6) that selects the soldier's HandFireArms weapon. You can create as many weapons as you want with the same index. However, a single class cannot have two weapons with the same index.
See the HUD Icon Tutorial for related information.
Related properties: MagSize, MagType, NumOfMag
Used in object types (and how often in each type): FireArms (1%), HandFireArms (45%)
Used in a total of 41 .con files: Objects.con
Parent directory of these .con files: objects/HandWeapons
Example: (from objects/HandWeapons/Thompson/Objects.con)
ObjectTemplate.Create HandFireArms Thompson
ObjectTemplate.ItemIndex 3
ObjectTemplate.NetworkableInfo HandFireArmsInfo
ObjectTemplate.ProjectileTemplate ThomsonProjectile
rem ObjectTemplate.setTracerTemplate Tracer_Projectile CRD_UNIFORM/2/4/0
ObjectTemplate.ProjectilePosition 0/0/0
ObjectTemplate.HasDynamicShadow 1
ObjectTemplate.MagSize 30
ObjectTemplate.NumOfMag 5
ObjectTemplate.MagType 0
ObjectTemplate.Reloadtime 4.8
ObjectTemplate.RoundOfFire 10
ObjectTemplate.ZoomFov 0.5
ObjectTemplate.AltFireOnce 1
ObjectTemplate.AiTemplate ThompsonSMG
ObjectTemplate.GUIIndex 2
ObjectTemplate.SetHudAmmoType ATAmmoBar
ObjectTemplate.SetAmmoBar "Ingame/Magbar_SMG_empty_32x64.tga"
ObjectTemplate.SetAmmoBarFill "Ingame/Magbar_SMG_full_32x64.tga"
ObjectTemplate.SetAmmoBarSize 46
ObjectTemplate.SetAmomBarPosX 4
ObjectTemplate.SetAmomBarPosY -11
ObjectTemplate.SetAmomBarTextPosX 8
ObjectTemplate.SetAmomBarTextPosY 4
ObjectTemplate.SetCrossHairType CHTCrossHair
ObjectTemplate.SoldierZoomFov 0.6
ObjectTemplate.SoldierZoomPosition -0.05/-0.01/0.08
ObjectTemplate.SoldierCameraPosition -0.01/-0.04/0.09
ObjectTemplate.AddRootSpeed 0
ObjectTemplate.AmmoType 1
ObjectTemplate.MinDamage 0.5
ObjectTemplate.DistToStartLoseDamage 50
ObjectTemplate.DistToMinDamage 100
Rem *** Deviation Begin *****
ObjectTemplate.Velocity 1000
ObjectTemplate.SetRecoilForceUp CRD_UNIFORM/0.21/0.25/0
ObjectTemplate.SetRecoilForceLeftRight CRD_UNIFORM/-0.1/0.1/0
ObjectTemplate.SetHasRecoilForce 1
ObjectTemplate.SetGoBackOnRecoil 1
ObjectTemplate.SetFireDev 2.0 0.35 0.06
ObjectTemplate.SetDevMod 1.2 1.05 0.9
ObjectTemplate.SetMinDev 0.4
ObjectTemplate.SetTurnDev 0 0 0 0
ObjectTemplate.SetSpeedDev 0.8 0.2 0.2 0.1
ObjectTemplate.SetMiscDev 2.5 2.5 0.1
Rem *** Deviation End *****
ObjectTemplate.FireInCameraDof 1
ObjectTemplate.LoadSoundScript Sounds/Thompson.ssc
ObjectTemplate.CreateSkeleton animations/Thompson.ske
ObjectTemplate.UseSkeletonPartAsMain Thompson
ObjectTemplate.AddTemplate ThompsonLod
ObjectTemplate.AddTemplate e_MuzzThomp
ObjectTemplate.SetInputId -1
ObjectTemplate.Startoneffects 0
ObjectTemplate.SetPosition -0.004/0.08/0.38
ObjectTemplate.SetRotation 0/0/0
ObjectTemplate.AddTemplate e_Shell9mm
ObjectTemplate.SetInputId -1
ObjectTemplate.Startoneffects 0
ObjectTemplate.SetPosition 0/0.08/0.35
ObjectTemplate.SetRotation 0/0/0
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.