ProjectileVisible Property

Usage:
   ObjectTemplate.ProjectileVisible boolean

Argument values:

argument 1:    0; most commonly 0

Description: Sets the Projectile to be visible or not before it's fired.

Related properties: ProjectileTemplate

Used in object types (and how often in each type): HandFireArms (4%)

Used in a total of 4 .con files: Objects.con

Parent directory of these .con files: objects/HandWeapons

Example: (from objects/HandWeapons/Landmine/Objects.con)
   ObjectTemplate.Create HandFireArms Landmine
   ObjectTemplate.NetworkableInfo HandFireArmsInfo
   ObjectTemplate.LoadSoundScript Sounds/Landmine.ssc
   ObjectTemplate.ItemIndex 5
   ObjectTemplate.ProjectileTemplate LandmineProjectile
   ObjectTemplate.ProjectilePosition 0/0/0
   ObjectTemplate.HasDynamicShadow 1
   ObjectTemplate.ProjectileVisible 0
   ObjectTemplate.MagSize 4
   ObjectTemplate.NumOfMag 1
   ObjectTemplate.MagType 0
   ObjectTemplate.Reloadtime 1
   ObjectTemplate.RoundOfFire 1
   ObjectTemplate.FireOnce 1
   rem ObjectTemplate.altFireOnce 1
   ObjectTemplate.AutoReload 0
   ObjectTemplate.GUIIndex 10
   ObjectTemplate.SetHudAmmoType ATIcon
   ObjectTemplate.SetAmmoIcon "Ammo/Icon_landmine_64x32.tga"
   ObjectTemplate.SetHasMag 0
   ObjectTemplate.SetCrossHairType CHTIcon
   ObjectTemplate.Velocity 3
   ObjectTemplate.FireInCameraDof 1
   ObjectTemplate.HideDuringFireTime 0.2
   ObjectTemplate.FireDelay 0.4
   ObjectTemplate.SoldierCameraPosition 0/-0.05/0.3
   ObjectTemplate.CantSelectWhenNoAmmo 1
   ObjectTemplate.ChangeWeaponWhenNoAmmo 1
   ObjectTemplate.AmmoType 2
   ObjectTemplate.CreateSkeleton animations/Landmine.ske
   ObjectTemplate.UseSkeletonPartAsMain base
   ObjectTemplate.AddTemplate LandmineLod


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