Usage:
ObjectTemplate.SetAmmoBar
image
Argument values:
argument 1: | "Ingame/Magbar_Bar_empty_32x64.tga", "Ingame/Magbar_Pistol_empty_32x64.tga", "Ingame/Magbar_Rifle_empty_32x64.tga", "Ingame/Magbar_SMG_empty_32x64.tga", "Ingame/Magbar_Sg44_empty_32x64.tga", "Ingame/magbar_shotgun_empty_32x64.dds" |
Description: Sets the icon to show the ammo clip, along with SetAmmoBarFill and SetAmmoBarSize. See SetHudAmmoType for an explanation, and the HUD Icon Tutorial for related information.
Related properties: SetHudAmmoType, SetAmmoBarFill, SetAmmoBarSize
Used in object types (and how often in each type): HandFireArms (25%)
Used in a total of 22 .con files: Objects.con
Parent directory of these .con files: objects/HandWeapons
Example: (from objects/HandWeapons/No4/Objects.con)
rem ----------------------------------------------------------
rem Firearm: No4
rem ----------------------------------------------------------
ObjectTemplate.Create HandFireArms No4
ObjectTemplate.NetworkableInfo HandFireArmsInfo
ObjectTemplate.ItemIndex 3
ObjectTemplate.ProjectileTemplate no4Projectile
ObjectTemplate.ProjectilePosition 0/0/0
ObjectTemplate.HasDynamicShadow 1
ObjectTemplate.MagSize 5
ObjectTemplate.NumOfMag 5
ObjectTemplate.MagType 0
ObjectTemplate.Reloadtime 1.6
ObjectTemplate.RoundOfFire 0.37
ObjectTemplate.FireOnce 1
ObjectTemplate.AiTemplate No4AI
ObjectTemplate.ZoomFov 0.4
ObjectTemplate.AltFireOnce 1
ObjectTemplate.GUIIndex 6
ObjectTemplate.SetHudAmmoType ATAmmoBar
ObjectTemplate.SetAmmoBar "Ingame/Magbar_Rifle_empty_32x64.tga"
ObjectTemplate.SetAmmoBarFill "Ingame/Magbar_Rifle_full_32x64.tga"
ObjectTemplate.SetAmmoBarSize 20
ObjectTemplate.SetAmomBarPosX 6
ObjectTemplate.SetAmomBarPosY -17
ObjectTemplate.SetAmomBarTextPosX 5
ObjectTemplate.SetAmomBarTextPosY 10
ObjectTemplate.SetCrossHairType CHTIcon
ObjectTemplate.SoldierZoomFov 0.6
ObjectTemplate.SoldierZoomPosition -0.07/0/0
ObjectTemplate.SoldierCameraPosition -0.02/-0.03/0.01
ObjectTemplate.AddRootSpeed 0
ObjectTemplate.AmmoType 1
ObjectTemplate.TimeToNotAllowChange 0.25
Rem *** Deviation Begin *****
ObjectTemplate.Velocity 1000
ObjectTemplate.SetRecoilForceUp CRD_UNIFORM/1.2/1.2/0
ObjectTemplate.SetRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.3/0
ObjectTemplate.SetHasRecoilForce 1
ObjectTemplate.SetGoBackOnRecoil 1
ObjectTemplate.SetFireDev 0 0 0
ObjectTemplate.SetDevMod 1 0.7 0.5
ObjectTemplate.SetMinDev 0.25
ObjectTemplate.SetTurnDev 0 0 0 0
ObjectTemplate.SetSpeedDev 1.5 0.4 0.4 0.1
ObjectTemplate.SetMiscDev 2.5 2.5 0.1
Rem *** Deviation End *****
ObjectTemplate.FireInCameraDof 1
ObjectTemplate.LoadSoundScript Sounds/no4.ssc
ObjectTemplate.CreateSkeleton animations/No4.ske
ObjectTemplate.UseSkeletonPartAsMain No4
ObjectTemplate.AddTemplate No4Lod
ObjectTemplate.AddTemplate e_MuzzGun
ObjectTemplate.SetInputId -1
ObjectTemplate.Startoneffects 0
ObjectTemplate.SetPosition 0/0.045/0.745
ObjectTemplate.SetRotation 0/0/0
ObjectTemplate.AddTemplate e_Shell792D
ObjectTemplate.SetInputId -1
ObjectTemplate.Startoneffects 1
ObjectTemplate.SetPosition 0/0.03/0.39
ObjectTemplate.SetRotation 0/0/0
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.