Usage:
ObjectTemplate.SetAmomBarTextPosY
number
Argument values:
argument 1: | range is 4 to 10; most commonly 4 |
Description: DEPRECATED! For adjusting the Y position of the ammo bar text number of bullets in the HUD. The spelling of this control was corrected to SetAmmoBarTextPosX; either is valid, but the other is preferable.
Related properties: SetAmmoBarPosX, SetAmmoBarPosY, AmmoBarTextPosX, AmmoBarTextPosY
Used in object types (and how often in each type): HandFireArms (17%)
Used in a total of 14 .con files: Objects.con
Parent directory of these .con files: objects/HandWeapons
Example: (from objects/HandWeapons/K98Bayonet/Objects.con)
rem ----------------------------------------------------------
rem Firearm: K98Bayonet
rem ----------------------------------------------------------
ObjectTemplate.Create HandFireArms K98Bayonet
ObjectTemplate.NetworkableInfo HandFireArmsInfo
ObjectTemplate.ItemIndex 1
ObjectTemplate.ProjectileTemplate k98Projectile
ObjectTemplate.ProjectilePosition 0/0/0
ObjectTemplate.MagSize 5
ObjectTemplate.NumOfMag 5
ObjectTemplate.MagType 0
ObjectTemplate.Reloadtime 1.6
ObjectTemplate.RoundOfFire 0.37
ObjectTemplate.FireOnce 1
ObjectTemplate.AltFireOnce 1
ObjectTemplate.AiTemplate K98AI
ObjectTemplate.HasDynamicShadow 1
ObjectTemplate.SoldierCameraPosition 0.02/-0.06/0.01
ObjectTemplate.AddRootSpeed 0
ObjectTemplate.AmmoType 1
ObjectTemplate.TimeToNotAllowChange 0.25
ObjectTemplate.GUIIndex 6
ObjectTemplate.SetHudAmmoType ATAmmoBar
ObjectTemplate.SetAmmoBar "Ingame/Magbar_Rifle_empty_32x64.tga"
ObjectTemplate.SetAmmoBarFill "Ingame/Magbar_Rifle_full_32x64.tga"
ObjectTemplate.SetAmmoBarSize 20
ObjectTemplate.SetAmomBarPosX 6
ObjectTemplate.SetAmomBarPosY -17
ObjectTemplate.SetAmomBarTextPosX 5
ObjectTemplate.SetAmomBarTextPosY 10
ObjectTemplate.SetCrossHairType CHTIcon
ObjectTemplate.SetWeaponLink 3
Rem *** Deviation Begin *****
ObjectTemplate.Velocity 1000
ObjectTemplate.SetRecoilForceUp CRD_UNIFORM/1.2/1.2/0
ObjectTemplate.SetRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.3/0
ObjectTemplate.SetHasRecoilForce 1
ObjectTemplate.SetGoBackOnRecoil 1
ObjectTemplate.SetFireDev 0 0 0
ObjectTemplate.SetDevMod 1 0.7 0.5
ObjectTemplate.SetMinDev 0.25
ObjectTemplate.SetTurnDev 0 0 0 0
ObjectTemplate.SetSpeedDev 1.5 0.4 0.4 0.1
ObjectTemplate.SetMiscDev 2.5 2.5 0.1
Rem *** Deviation End *****
ObjectTemplate.FireInCameraDof 1
ObjectTemplate.LoadSoundScript Sounds/K98.ssc
ObjectTemplate.CreateSkeleton animations/K98Bayonet.ske
ObjectTemplate.UseSkeletonPartAsMain BaseK98
ObjectTemplate.AddTemplate K98BayonetLod
rem *** Used for Alternativ fire stabbing!
ObjectTemplate.AddTemplate K98BayonetStabFireArm
ObjectTemplate.AddTemplate e_MuzzGun
ObjectTemplate.SetInputId -1
ObjectTemplate.Startoneffects 0
ObjectTemplate.SetPosition 0/0.05/0.84
ObjectTemplate.SetRotation 0/0/0
ObjectTemplate.AddTemplate e_shell792D
ObjectTemplate.SetInputId -1
ObjectTemplate.Startoneffects 1
ObjectTemplate.SetPosition 0/0.05/0.41
ObjectTemplate.SetRotation 0/0/0
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.