Usage:
ObjectTemplate.AddDevFire
number
Argument values:
argument 1: | range is 0 to 0.08; most commonly 0 |
Description: OBSOLETE! While present in a number of .con files, this property does nothing.
Used in object types (and how often in each type): FireArms (4%), HandFireArms (2%)
Used in a total of 8 .con files: Objects.con, Weapons.con
Parent directories of these .con files: objects/Vehicles, objects/Stationary_Weapons, objects/HandWeapons
Example: (from objects/HandWeapons/Panzershreck/Objects.con)
ObjectTemplate.Create HandFireArms Panzershreck
ObjectTemplate.ItemIndex 3
ObjectTemplate.NetworkableInfo HandFireArmsInfo
ObjectTemplate.ProjectileTemplate BazookaProjectile
ObjectTemplate.ProjectilePosition 0/0/0
ObjectTemplate.ForceOnExplosion 2
ObjectTemplate.MagSize 1
ObjectTemplate.NumOfMag 6
ObjectTemplate.MagType 0
ObjectTemplate.AutoReload 1
ObjectTemplate.Reloadtime 5.6
ObjectTemplate.RoundOfFire 1
ObjectTemplate.FireOnce 1
ObjectTemplate.AiTemplate PanzerschrekRPG
ObjectTemplate.HasDynamicShadow 1
ObjectTemplate.ZoomFov 0.5
ObjectTemplate.AltFireOnce 1
ObjectTemplate.SoldierZoomFov 0.6
ObjectTemplate.SoldierZoomPosition -0.05/-0.02/0
ObjectTemplate.AmmoType 3
ObjectTemplate.LoadSoundScript Sounds/panzershrek.ssc
ObjectTemplate.GUIIndex 5
ObjectTemplate.SetHudAmmoType ATIcon
ObjectTemplate.SetAmmoIcon "Ammo/Icon_bazooka_64x32.tga"
ObjectTemplate.SetCrossHairType CHTIcon
ObjectTemplate.SetHasMag 1
Rem *** Deviation Begin *****
ObjectTemplate.Velocity 50
ObjectTemplate.MinDeviation 0
ObjectTemplate.MaxDeviation 0.5
ObjectTemplate.MinDevStanding 0.2
ObjectTemplate.MinDevCrouching 0.1
ObjectTemplate.MinDevLying 0.05
ObjectTemplate.SubDevStanding 0.03
ObjectTemplate.SubDevCrouching 0.05
ObjectTemplate.SubDevLying 0.025
ObjectTemplate.AddDevWalk 0.01
ObjectTemplate.AddDevRun 0.02
ObjectTemplate.AddDevJump 0.05
ObjectTemplate.AddDevYaw 0.02
ObjectTemplate.AddDevPitch 0.02
ObjectTemplate.AddDevStrafe 0.01
ObjectTemplate.AddDevFire 0.08
ObjectTemplate.SubDev 0.01
Rem *** Deviation End *****
ObjectTemplate.CreateSkeleton animations/Panzershreck.ske
ObjectTemplate.UseSkeletonPartAsMain Panzershreck
ObjectTemplate.AddTemplate PanzershreckLod
ObjectTemplate.AddTemplate e_rocketFumeBack
ObjectTemplate.SetInputId -1
ObjectTemplate.Startoneffects 0
ObjectTemplate.SetPosition 0/0/0
ObjectTemplate.SetRotation 0/0/0
ObjectTemplate.FireInCameraDof 1
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.