SubDevStanding Property

Usage:
   ObjectTemplate.SubDevStanding number

Argument values:

argument 1:    0.03

Used in object types (and how often in each type): HandFireArms (2%)

Used in a total of 2 .con files: Objects.con

Parent directory of these .con files: objects/HandWeapons

Example: (from objects/HandWeapons/Bazooka/Objects.con)
   ObjectTemplate.Create HandFireArms Bazooka
   ObjectTemplate.NetworkableInfo HandFireArmsInfo
   ObjectTemplate.AiTemplate BazookaRPG
   ObjectTemplate.ItemIndex 3
   ObjectTemplate.ProjectileTemplate BazookaProjectile
   ObjectTemplate.ProjectilePosition 0/0/0
   ObjectTemplate.HasDynamicShadow 1
   ObjectTemplate.ForceOnExplosion 2
   ObjectTemplate.MagSize 1
   ObjectTemplate.NumOfMag 6
   ObjectTemplate.MagType 0
   ObjectTemplate.AutoReload 1
   ObjectTemplate.Reloadtime 5.6
   ObjectTemplate.RoundOfFire 1
   ObjectTemplate.FireOnce 1
   ObjectTemplate.SoldierZoomFov 0.6
   ObjectTemplate.SoldierZoomPosition -0.05/-0.02/0
   ObjectTemplate.AmmoType 3
   ObjectTemplate.LoadSoundScript Sounds/bazooka.ssc
   ObjectTemplate.ZoomFov 0.5
   ObjectTemplate.AltFireOnce 1
   ObjectTemplate.FireInCameraDof 1
   ObjectTemplate.GUIIndex 17
   ObjectTemplate.SetHudAmmoType ATIcon
   ObjectTemplate.SetAmmoIcon "Ammo/Icon_bazooka_64x32.tga"
   ObjectTemplate.SetCrossHairType CHTIcon
   ObjectTemplate.SetHasMag 1
   Rem *** Deviation Begin *****
   ObjectTemplate.Velocity 50
   ObjectTemplate.MinDeviation 0
   ObjectTemplate.MaxDeviation 0.5
   ObjectTemplate.MinDevStanding 0.2
   ObjectTemplate.MinDevCrouching 0.1
   ObjectTemplate.MinDevLying 0.05
   ObjectTemplate.SubDevStanding 0.03
   ObjectTemplate.SubDevCrouching 0.05
   ObjectTemplate.SubDevLying 0.025
   ObjectTemplate.AddDevWalk 0.01
   ObjectTemplate.AddDevRun 0.02
   ObjectTemplate.AddDevJump 0.05
   ObjectTemplate.AddDevYaw 0.02
   ObjectTemplate.AddDevPitch 0.02
   ObjectTemplate.AddDevStrafe 0.01
   ObjectTemplate.AddDevFire 0.08
   ObjectTemplate.SubDev 0.01
   Rem *** Deviation End *****
   ObjectTemplate.CreateSkeleton animations/Bazooka.ske
   ObjectTemplate.UseSkeletonPartAsMain Bazooka
   ObjectTemplate.AddTemplate BazookaLod
   ObjectTemplate.AddTemplate e_rocketFumeBack
   ObjectTemplate.SetInputId -1
   ObjectTemplate.Startoneffects 0
   ObjectTemplate.SetPosition 0/0/0
   ObjectTemplate.SetRotation 0/0/0


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