SetAmmoBarPosY Property

Usage:
   ObjectTemplate.SetAmmoBarPosY number

Argument values:

argument 1:    range is -17 to -11; most commonly -17

Description: For adjusting the Y position of the ammo bar image in the HUD. The spelling of this control is also (incorrectly) spelled SetAmomBarPosY; either is valid.

Related properties: SetAmmoBarPosX, AmmoBarTextPosX, AmmoBarTextPosY

Used in object types (and how often in each type): HandFireArms (5%)

Used in a total of 5 .con files: Objects.con

Parent directory of these .con files: objects/HandWeapons

Example: (from objects/HandWeapons/M1Garand/Objects.con)
   ObjectTemplate.Create HandFireArms M1Garand
   ObjectTemplate.ItemIndex 3
   ObjectTemplate.NetworkableInfo HandFireArmsInfo
   ObjectTemplate.ProjectileTemplate M1GarandProjectile
   ObjectTemplate.ProjectilePosition 0/0/0
   ObjectTemplate.MagSize 8
   ObjectTemplate.NumOfMag 4
   ObjectTemplate.MagType 0
   ObjectTemplate.Reloadtime 4.0
   ObjectTemplate.RoundOfFire 3.2
   rem ObjectTemplate.roundOfFire 4
   ObjectTemplate.AiTemplate M1GarandAI
   ObjectTemplate.ZoomFov 0.6
   ObjectTemplate.HasDynamicShadow 1
   ObjectTemplate.FireOnce 1
   ObjectTemplate.AltFireOnce 1
   ObjectTemplate.SoldierZoomFov 0.8
   ObjectTemplate.SoldierZoomPosition -0.04/-0.03/0
   ObjectTemplate.SoldierCameraPosition -0.02/-0.03/0.01
   ObjectTemplate.AddRootSpeed 0
   ObjectTemplate.AmmoType 1
   ObjectTemplate.AutoReload 0
   ObjectTemplate.AllowReloadOnEmptyClipOnly 1
   ObjectTemplate.EjectClipTime 0.6
   ObjectTemplate.GUIIndex 3
   ObjectTemplate.SetHudAmmoType ATAmmoBar
   ObjectTemplate.SetAmmoBar "Ingame/Magbar_Rifle_empty_32x64.tga"
   ObjectTemplate.SetAmmoBarFill "Ingame/Magbar_Rifle_full_32x64.tga"
   ObjectTemplate.SetAmmoBarSize 20
   ObjectTemplate.SetAmmoBarPosX 6
   ObjectTemplate.SetAmmoBarPosY -17
   ObjectTemplate.SetAmmoBarTextPosX 5
   ObjectTemplate.SetAmmoBarTextPosY 10
   ObjectTemplate.SetCrossHairType CHTCrossHair
   Rem *** Deviation Begin *****
   ObjectTemplate.Velocity 1000
   ObjectTemplate.SetRecoilForceUp CRD_UNIFORM/1.2/1.2/0
   ObjectTemplate.SetRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.3/0
   ObjectTemplate.SetHasRecoilForce 1
   ObjectTemplate.SetGoBackOnRecoil 1
   ObjectTemplate.SetFireDev 1.8 0.3 0.08
   rem ObjectTemplate.setFireDev 1.8 0.25 0.03
   ObjectTemplate.SetDevMod 1 0.7 0.5
   rem ObjectTemplate.setDevMod 1 0.7 0.5
   ObjectTemplate.SetMinDev 0.25
   ObjectTemplate.SetTurnDev 0.3 0.2 0.2 0.1
   rem ObjectTemplate.setTurnDev 0 0 0 0
   ObjectTemplate.SetSpeedDev 1.3 0.4 0.4 0.2
   rem ObjectTemplate.setSpeedDev 1.2 0.3 0.3 0.1
   ObjectTemplate.SetMiscDev 1.8 1.8 0.1
   Rem *** Deviation End *****
   ObjectTemplate.FireInCameraDof 1
   ObjectTemplate.LoadSoundScript Sounds/M1Garand.ssc
   ObjectTemplate.CreateSkeleton animations/M1Garand.ske
   ObjectTemplate.UseSkeletonPartAsMain Base
   rem *** LodObject must be located as first child to work on handweapons.
   ObjectTemplate.AddTemplate M1GarandLod
   ObjectTemplate.AddTemplate e_MuzzGun
   ObjectTemplate.SetPosition 0/0.05/0.84
   ObjectTemplate.SetRotation 0/0/0
   ObjectTemplate.AddTemplate e_shellM1Garand
   ObjectTemplate.SetPosition 0/0.1/0.41
   ObjectTemplate.SetRotation 0/0/0


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