Battlefield 1942 Object Types

These are the different pre-defined types of objects that can be used with the ObjectTemplate.create command. Each type has different behaviors, and the properties can have different effects (or none at all) depending on the object type.

 

 

AnimatedBundle

AreaObject

BFSoldier

Bundle

Camera

ControlPoint

EffectBundle

Emitter

Engine

EntryPoint

FireArms

Flag

FlagBase

FloatingBundle

FreeCamera

HandFireArms

Kit

KitPart

LandingGear

LensFlare

LodObject

ObjectSpawner

Obstacle

Particle

PlayerControlObject

Projectile

RotationalBundle

SeatObject

SimpleObject

SonarObject

SpawnPoint

Spring

SpriteParticle

SupplyDepot

Wing