SeaFloorLevel Property

Usage:
   GeometryTemplate.SeaFloorLevel number

Argument values:

argument 1:    range is -50.0 to 49; most commonly 0

Description: This is as deep as you can go with a vehicle, i.e., as far down as the sub can dive. The value is relative to the setting for the WaterLevel.

Related properties: DetailTexName, MaterialSize, TargetTriCount, TexBaseName, TexOffsetX, TexOffsetY, WaterLevel, WorldSize

Used in object types (always present 100% of the time): patchTerrain

Used in a total of 35 .con files: Terrain.con

Parent directory of these .con files: Bf1942/Levels

Example: (from Bf1942/Levels/Stalingrad/Init/Terrain.con)
   rem
   rem **** Initialize Terrain *****
   rem
   GeometryTemplate.Create patchTerrain terrainGeometry
   GeometryTemplate.File bf1942\levels\Stalingrad\Heightmap
   GeometryTemplate.MaterialMap bf1942\levels\Stalingrad\Materialmap
   GeometryTemplate.MaterialSize 256
   GeometryTemplate.TargetTriCount 5000
   GeometryTemplate.WorldSize 1024
   GeometryTemplate.YScale 0.7
   GeometryTemplate.TexBaseName bf1942\levels\Stalingrad\Textures\Tx
   GeometryTemplate.TexOffsetX 0
   GeometryTemplate.TexOffsetY 0
   GeometryTemplate.DetailTexName bf1942\levels\Stalingrad\Textures\Detail
   GeometryTemplate.WaterLevel 24
   GeometryTemplate.SeaFloorLevel 0
   GeometryTemplate.LodDistance 350


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