Usage:
GeometryTemplate.SeaFloorLevel
number
Argument values:
argument 1: | range is -50.0 to 49; most commonly 0 |
Description: This is as deep as you can go with a vehicle, i.e., as far down as the sub can dive. The value is relative to the setting for the WaterLevel.
Related properties: DetailTexName, MaterialSize, TargetTriCount, TexBaseName, TexOffsetX, TexOffsetY, WaterLevel, WorldSize
Used in object types (always present 100% of the time): patchTerrain
Used in a total of 35 .con files: Terrain.con
Parent directory of these .con files: Bf1942/Levels
Example: (from Bf1942/Levels/Stalingrad/Init/Terrain.con)
rem
rem **** Initialize Terrain *****
rem
GeometryTemplate.Create patchTerrain terrainGeometry
GeometryTemplate.File bf1942\levels\Stalingrad\Heightmap
GeometryTemplate.MaterialMap bf1942\levels\Stalingrad\Materialmap
GeometryTemplate.MaterialSize 256
GeometryTemplate.TargetTriCount 5000
GeometryTemplate.WorldSize 1024
GeometryTemplate.YScale 0.7
GeometryTemplate.TexBaseName bf1942\levels\Stalingrad\Textures\Tx
GeometryTemplate.TexOffsetX 0
GeometryTemplate.TexOffsetY 0
GeometryTemplate.DetailTexName bf1942\levels\Stalingrad\Textures\Detail
GeometryTemplate.WaterLevel 24
GeometryTemplate.SeaFloorLevel 0
GeometryTemplate.LodDistance 350
Go to the GeometryTemplate properties list page, GeometryTemplate page, All Properties list, or Main scripting page.