Usage:
GeometryTemplate.TargetTriCount
number
Argument values:
argument 1: | range is 4000 to 5000; most commonly 5000 |
Related properties: DetailTexName, File, MaterialMap, MaterialSize, SeaFloorLevel, TexBaseName, TexOffsetX, TexOffsetY, WaterLevel, WorldSize
Used in object types (always present 100% of the time): patchTerrain
Used in a total of 35 .con files: Terrain.con
Parent directory of these .con files: Bf1942/Levels
Example: (from Bf1942/Levels/Battleaxe/Init/Terrain.con)
rem
rem **** Initialize Terrain *****
rem
GeometryTemplate.Create patchTerrain terrainGeometry
GeometryTemplate.File bf1942\levels\BattleAxe\Heightmap
GeometryTemplate.MaterialMap bf1942\levels\BattleAxe\Materialmap
GeometryTemplate.MaterialSize 512
GeometryTemplate.TargetTriCount 5000
GeometryTemplate.WorldSize 2048
GeometryTemplate.YScale 0.6
GeometryTemplate.TexBaseName bf1942\levels\BattleAxe\Textures\Tx
GeometryTemplate.TexOffsetX 0
GeometryTemplate.TexOffsetY 0
GeometryTemplate.DetailTexName bf1942\levels\BattleAxe\Textures\Detail
GeometryTemplate.WaterLevel 0
GeometryTemplate.SeaFloorLevel 0
GeometryTemplate.LodDistance 450
Go to the GeometryTemplate properties list page, GeometryTemplate page, All Properties list, or Main scripting page.