Usage:
GeometryTemplate.TexBaseName
name
Argument values:
argument 1: | "bf1942\levels\Battle_of_the_Bulge\Textures\Tx", bf1942\levels\Aberdeen\Textures\Tx, bf1942\levels\BattleAxe\Textures\Tx, bf1942\levels\Battle_of_Britain\Textures\Tx, bf1942\levels\Coral_sea\Textures\Tx, ... |
Description: This property specifies where to find the set of textures that color the terrain. These image files are labeled tx00x00.dds, tx00x01.dds, ..., tx01x00.dds, etc.
Related properties: DetailTexName, File, MaterialMap, MaterialSize, SeaFloorLevel, TargetTriCount, TexOffsetX, TexOffsetY, WaterLevel, WorldSize
Used in object types (always present 100% of the time): patchTerrain
Used in a total of 35 .con files: Terrain.con
Parent directory of these .con files: Bf1942/Levels
Example: (from Bf1942/Levels/Wake/Init/Terrain.con)
rem
rem **** Initialize Terrain *****
rem
GeometryTemplate.Create patchTerrain terrainGeometry
GeometryTemplate.File bf1942\levels\Wake\Heightmap
GeometryTemplate.MaterialMap bf1942\levels\Wake\Materialmap
GeometryTemplate.MaterialSize 512
GeometryTemplate.TargetTriCount 5000
GeometryTemplate.WorldSize 2048
GeometryTemplate.YScale 0.6
GeometryTemplate.TexBaseName bf1942\levels\Wake\Textures\Tx
GeometryTemplate.TexOffsetX 2
GeometryTemplate.TexOffsetY 2
GeometryTemplate.DetailTexName bf1942\levels\Wake\Textures\Detail
GeometryTemplate.WaterLevel 95
GeometryTemplate.SeaFloorLevel 10
GeometryTemplate.WaveHeight 0.0
GeometryTemplate.LodDistance 500
Go to the GeometryTemplate properties list page, GeometryTemplate page, All Properties list, or Main scripting page.