TexBaseName Property

Usage:
   GeometryTemplate.TexBaseName name

Argument values:

argument 1:    "bf1942\levels\Battle_of_the_Bulge\Textures\Tx", bf1942\levels\Aberdeen\Textures\Tx, bf1942\levels\BattleAxe\Textures\Tx, bf1942\levels\Battle_of_Britain\Textures\Tx, bf1942\levels\Coral_sea\Textures\Tx, ...

Description: This property specifies where to find the set of textures that color the terrain. These image files are labeled tx00x00.dds, tx00x01.dds, ..., tx01x00.dds, etc.

Related properties: DetailTexName, File, MaterialMap, MaterialSize, SeaFloorLevel, TargetTriCount, TexOffsetX, TexOffsetY, WaterLevel, WorldSize

Used in object types (always present 100% of the time): patchTerrain

Used in a total of 35 .con files: Terrain.con

Parent directory of these .con files: Bf1942/Levels

Example: (from Bf1942/Levels/Wake/Init/Terrain.con)
   rem
   rem **** Initialize Terrain *****
   rem
   GeometryTemplate.Create patchTerrain terrainGeometry
   GeometryTemplate.File bf1942\levels\Wake\Heightmap
   GeometryTemplate.MaterialMap bf1942\levels\Wake\Materialmap
   GeometryTemplate.MaterialSize 512
   GeometryTemplate.TargetTriCount 5000
   GeometryTemplate.WorldSize 2048
   GeometryTemplate.YScale 0.6
   GeometryTemplate.TexBaseName bf1942\levels\Wake\Textures\Tx
   GeometryTemplate.TexOffsetX 2
   GeometryTemplate.TexOffsetY 2
   GeometryTemplate.DetailTexName bf1942\levels\Wake\Textures\Detail
   GeometryTemplate.WaterLevel 95
   GeometryTemplate.SeaFloorLevel 10
   GeometryTemplate.WaveHeight 0.0
   GeometryTemplate.LodDistance 500


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