Usage:
GeometryTemplate.TexOffsetY
number
Argument values:
argument 1: | range is -10 to 6; most commonly 0 |
Description: This property specifies what tile along the Y axis the terrain begins to appear. It is used to have terrain start inside a larger ocean, typically. See TexOffsetX.
Related properties: DetailTexName, File, MaterialMap, MaterialSize, SeaFloorLevel, TargetTriCount, TexBaseName, TexOffsetX, WaterLevel, WorldSize
Used in object types (always present 100% of the time): patchTerrain
Used in a total of 35 .con files: Terrain.con
Parent directory of these .con files: Bf1942/Levels
Example: (from Bf1942/Levels/Wake/Init/Terrain.con)
rem
rem **** Initialize Terrain *****
rem
GeometryTemplate.Create patchTerrain terrainGeometry
GeometryTemplate.File bf1942\levels\Wake\Heightmap
GeometryTemplate.MaterialMap bf1942\levels\Wake\Materialmap
GeometryTemplate.MaterialSize 512
GeometryTemplate.TargetTriCount 5000
GeometryTemplate.WorldSize 2048
GeometryTemplate.YScale 0.6
GeometryTemplate.TexBaseName bf1942\levels\Wake\Textures\Tx
GeometryTemplate.TexOffsetX 2
GeometryTemplate.TexOffsetY 2
GeometryTemplate.DetailTexName bf1942\levels\Wake\Textures\Detail
GeometryTemplate.WaterLevel 95
GeometryTemplate.SeaFloorLevel 10
GeometryTemplate.WaveHeight 0.0
GeometryTemplate.LodDistance 500
Go to the GeometryTemplate properties list page, GeometryTemplate page, All Properties list, or Main scripting page.