Usage:
GeometryTemplate.YScale
number
Argument values:
argument 1: | range is 0.35 to 1; most commonly 0.6 |
Description: This property scales the heightmap values of terrain. A higher number gives steeper terrain.
Related properties: DetailTexName, File, MaterialMap, MaterialSize, SeaFloorLevel, TargetTriCount, TexBaseName, TexOffsetX, TexOffsetY, WaterLevel
Used in object types (always present 100% of the time): patchTerrain
Used in a total of 35 .con files: Terrain.con
Parent directory of these .con files: Bf1942/Levels
Example: (from Bf1942/Levels/Hellendoorn/Init/Terrain.con)
rem
rem **** Initialize Terrain *****
rem
GeometryTemplate.Create patchTerrain terrainGeometry
GeometryTemplate.File bf1942\levels\Hellendoorn\Heightmap
GeometryTemplate.MaterialMap bf1942\levels\Hellendoorn\Materialmap
GeometryTemplate.MaterialSize 256
GeometryTemplate.TargetTriCount 4000
GeometryTemplate.WorldSize 1024
GeometryTemplate.YScale 0.6
GeometryTemplate.TexBaseName bf1942\levels\Hellendoorn\Textures\Tx
GeometryTemplate.TexOffsetX 0
GeometryTemplate.TexOffsetY 0
GeometryTemplate.DetailTexName bf1942\levels\Hellendoorn\Textures\Detail
GeometryTemplate.WaterLevel 56
GeometryTemplate.SeaFloorLevel 0
Go to the GeometryTemplate properties list page, GeometryTemplate page, All Properties list, or Main scripting page.