Usage:
GeometryTemplate.WorldSize
number
Argument values:
argument 1: | range is 1024 to 4096; most commonly 2048 |
Description: The number is the scale of the world, how many meters wide and high it is. However, this number can be overridden by a token in Init.con, Game.SetActiveCombatArea.
See the Map Coordinates Tutorial for more information.
Related properties: DetailTexName, File, MaterialMap, MaterialSize, SeaFloorLevel, TargetTriCount, TexBaseName, TexOffsetX, TexOffsetY, WaterLevel
Used in object types (always present 100% of the time): patchTerrain
Used in a total of 35 .con files: Terrain.con
Parent directory of these .con files: Bf1942/Levels
Example: (from Bf1942/Levels/Midway/Init/Terrain.con)
rem
rem **** Initialize Terrain *****
rem
GeometryTemplate.Create patchTerrain terrainGeometry
GeometryTemplate.File bf1942\levels\Midway\Heightmap
GeometryTemplate.MaterialMap bf1942\levels\Midway\Materialmap
GeometryTemplate.MaterialSize 1024
GeometryTemplate.TargetTriCount 4000
GeometryTemplate.WorldSize 4096
GeometryTemplate.YScale 0.6
GeometryTemplate.TexBaseName bf1942\levels\Midway\Textures\Tx
GeometryTemplate.TexOffsetX 6
GeometryTemplate.TexOffsetY 6
GeometryTemplate.DetailTexName bf1942\levels\Midway\Textures\Detail
GeometryTemplate.WaterLevel 20
GeometryTemplate.LodDistance 450
GeometryTemplate.SeaFloorLevel -50.0
Go to the GeometryTemplate properties list page, GeometryTemplate page, All Properties list, or Main scripting page.