Usage:
GeometryTemplate.TexOffsetX
number
Argument values:
argument 1: | range is 0 to 6; most commonly 0 |
Description: This property specifies what tile along the X axis the terrain begins to appear. For example, for Midway the WorldSize is 4096, but the terrain tiles do not start until the center of the ocean, so the offset is 6 tiles in.
Related properties: DetailTexName, File, MaterialMap, MaterialSize, SeaFloorLevel, TargetTriCount, TexBaseName, TexOffsetY, WaterLevel, WorldSize
Used in object types (always present 100% of the time): patchTerrain
Used in a total of 35 .con files: Terrain.con
Parent directory of these .con files: Bf1942/Levels
Example: (from Bf1942/Levels/Eagles_Nest/Init/Terrain.con)
rem
rem **** Initialize Terrain *****
rem
GeometryTemplate.Create patchTerrain terrainGeometry
rem *** please note that the heightmap and material map for this level should be 256x256...
rem *** thus maing the total world size
GeometryTemplate.File bf1942\levels\Eagles_Nest\Heightmap
GeometryTemplate.MaterialMap bf1942\levels\Eagles_Nest\Materialmap
GeometryTemplate.MaterialSize 256
GeometryTemplate.TargetTriCount 5000
GeometryTemplate.WorldSize 1024
GeometryTemplate.YScale 0.6
GeometryTemplate.TexBaseName bf1942\levels\Eagles_Nest\Textures\Tx
GeometryTemplate.TexOffsetX 0
GeometryTemplate.TexOffsetY 0
GeometryTemplate.DetailTexName bf1942\levels\Eagles_Nest\Textures\Detail
GeometryTemplate.WaterLevel 32
GeometryTemplate.WaveHeight 0.1
GeometryTemplate.SeaFloorLevel 0
Go to the GeometryTemplate properties list page, GeometryTemplate page, All Properties list, or Main scripting page.