Usage:
ObjectTemplate.NameTagOffset
x/y/z
Argument values:
argument 1: | -0.3/-0.2/0, -1/4/0, 0/-0.1/0, 0/-0.2/-1, 0/-0.2/0, 0/-0.3/0, 0/-0.4/-1, 0/-0.4/0, 0/-0.4/1, 0/-0.415/4.578, 0/-0.5/0, 0/-0.6/-1, 0/-0.6/2, 0/-0.8/-1, 0/0.2/0, 0/0.4/0, 0/0.6/0, 0/0.6/3.05, 0/0.60/0, ... |
Description: This command allows the name tag of people in vehicles to be offset from where the PlayerControlObject for that position is. This is useful in vehicles like the willy jeep where the two PlayerControlObjects are in very close proximity to each other.
The only effect of this property is to make it easier to see the names of the individual players that are in the vehicle.
Used in object types (and how often in each type): PlayerControlObject (26%)
Used in a total of 43 .con files: Objects.con
Parent directories of these .con files: objects/Vehicles, Bf1942/Levels
Example: (from objects/Vehicles/Land/Hanomag/Objects.con)
rem *** Hanomag ***
ObjectTemplate.Create PlayerControlObject Hanomag
ObjectTemplate.NameTagOffset 0/-0.6/2
ObjectTemplate.SetNetworkableInfo HanomagInfo
ObjectTemplate.SaveInSeparateFile 1
ObjectTemplate.CullRadiusScale 5
ObjectTemplate.HasMobilePhysics 1
ObjectTemplate.HasDynamicShadow 1
ObjectTemplate.ExplosionRadius 8
ObjectTemplate.ExplosionDamage 5
ObjectTemplate.ExitTimer 1
ObjectTemplate.Drag 2
ObjectTemplate.Mass 15000
ObjectTemplate.HasCollisionPhysics 1
ObjectTemplate.HasResponsePhysics 1
ObjectTemplate.HasArmor 1
ObjectTemplate.SpeedMod 2
ObjectTemplate.Hitpoints 100
ObjectTemplate.Maxhitpoints 100
ObjectTemplate.Material 45
ObjectTemplate.CriticalDamage 16
ObjectTemplate.HpLostWhileCriticalDamage 1.5
ObjectTemplate.ExplosionForceMod 13
ObjectTemplate.HpLostWhileUpSideDown 10
ObjectTemplate.HpLostWhileDamageFromWater 10
ObjectTemplate.AddArmorEffect 50 e_HanomagDamage 0/0.5/2.5
ObjectTemplate.AddArmorEffect 16 e_HanomagFire 0/1/2.7
ObjectTemplate.AddArmorEffect 0 e_ExplGas 0/0/0
ObjectTemplate.AddArmorEffect 0 e_scrapmetal 0/0/0
ObjectTemplate.AddArmorEffect -1 WaterWaterExplosion 0/0/0
ObjectTemplate.DamageFromWater 1
ObjectTemplate.AiTemplate Hanomag
rem -------------------------------------
ObjectTemplate.AddTemplate lodHanomag
rem -------------------------------------
ObjectTemplate.SetSoldierExitLocation -2/0/0 0/0/0
ObjectTemplate.GUIIndex 59
ObjectTemplate.SetVehicleIcon "Vehicle/Icon_hanomag.tga"
ObjectTemplate.SetVehicleIconPos 39/75
ObjectTemplate.SetPrimaryAmmoBar ABNone
ObjectTemplate.SetCrossHairType CHTNone
ObjectTemplate.SetVehicleCategory VCLand
ObjectTemplate.SetVehicleType VTApc
ObjectTemplate.SetToolTipType TTApc
ObjectTemplate.SetMinimapIcon "Minimap/minimap_icon_apc_16x16.tga"
ObjectTemplate.HasRestrictedExit 1
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.