Usage:
GeometryTemplate.WaveHeight
number
Argument values:
argument 1: | range is 0 to 0.1; most commonly 0.0 |
Related properties: DetailTexName, MaterialSize, SeaFloorLevel, TargetTriCount, TexBaseName, TexOffsetX, TexOffsetY, WaterLevel, WorldSize
Used in object types (and how often in each type): patchTerrain (31%)
Used in a total of 11 .con files: Terrain.con
Parent directory of these .con files: Bf1942/Levels
Example: (from Bf1942/Levels/Omaha_Beach/Init/Terrain.con)
rem
rem **** Initialize Terrain *****
rem
GeometryTemplate.Create patchTerrain terrainGeometry
GeometryTemplate.File bf1942\levels\Omaha_Beach\Heightmap
GeometryTemplate.MaterialMap bf1942\levels\Omaha_Beach\Materialmap
GeometryTemplate.MaterialSize 512
GeometryTemplate.TargetTriCount 5000
GeometryTemplate.WorldSize 2048
GeometryTemplate.YScale 0.35
GeometryTemplate.TexBaseName bf1942\levels\Omaha_Beach\Textures\Tx
GeometryTemplate.TexOffsetX 2
GeometryTemplate.TexOffsetY 2
GeometryTemplate.DetailTexName bf1942\levels\Omaha_Beach\Textures\Detail
GeometryTemplate.WaterLevel 17
GeometryTemplate.SeaFloorLevel -40
GeometryTemplate.WaveHeight 0.0
GeometryTemplate.LodDistance 350
Go to the GeometryTemplate properties list page, GeometryTemplate page, All Properties list, or Main scripting page.